Shader

Results: 521



#Item
191OpenGL / Video game development / Cross-platform software / Virtual reality / Chromium / Frame rate / Shader / Video wall / Framebuffer Object / Software / Computing / Computer graphics

Microsoft Word - Applying Geometry and Color Correction to Tiled Display Wa.

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-02-27 01:39:31
192GPGPU / Graphics hardware / Computing / Video cards / Nvidia / Shader / Graphics processing unit / CUDA / Computer graphics / Computer hardware / Shading

GPU Architecture Robert Strzodka (MPII), Dominik Göddeke (TUDo), Dominik Behr (AMD) PPAM 2009 – Conference on Parallel Processing and Applied Mathematics Wroclaw, Poland, September 13-16, 2009

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Source URL: gpgpu.org

Language: English - Date: 2014-08-11 19:24:49
193Shader / Ambient occlusion / SSAO / Shading / 3D computer graphics / Rendering

Beyond Programmable Shading Course ACM SIGGRAPH 2010 DirectCompute Use in Real-Time Rendering Products Chas. Boyd

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Source URL: www.klayge.org

Language: English - Date: 2012-01-08 09:54:04
194Virtual reality / Shader / Deferred shading / Rendering / Multiple Render Targets / Multisample anti-aliasing / 3D computer graphics / Computer graphics / Shading

Microsoft PowerPoint - D3DTutorial_Crytek.ppt [Read-Only]

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Source URL: www.klayge.org

Language: English - Date: 2011-07-23 03:40:05
195Computer graphics / Graphics hardware / Shader / High Level Shader Language / CUDA / GeForce / Graphics processing unit / Rendering / Screen Space Ambient Occlusion / Nvidia / Video cards / Computer hardware

Horizon-Based Ambient Occlusion using Compute Shaders Louis Bavoil [removed]

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Source URL: developer.nvidia.com

Language: English - Date: 2014-10-22 14:33:14
196Academia / United States / Bryan Shader / Hans Schneider / Richard A. Brualdi / Education in the United States

University of Wisconsin Madison Faculty Document[removed]February 2015

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Source URL: www.secfac.wisc.edu

Language: English - Date: 2015-02-25 13:00:27
197OpenGL / Shading / Cross-platform software / Application programming interfaces / Shader / Java / GLSL / Vertex Buffer Object / Computing / Software / Computer graphics

Extracted from: OpenGL ES 2 for Android A Quick-Start Guide This PDF file contains pages extracted from OpenGL ES 2 for Android, published

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Source URL: media.pragprog.com

Language: English - Date: 2013-06-18 23:06:58
198Imaging / Linear algebra / Projective geometry / OpenGL / Application programming interfaces / Vertex / Homogeneous coordinates / Shader / 3D projection / 3D computer graphics / Geometry / Computer graphics

Extracted from: OpenGL ES 2 for Android A Quick-Start Guide This PDF file contains pages extracted from OpenGL ES 2 for Android, published

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Source URL: media.pragprog.com

Language: English - Date: 2013-06-18 23:04:29
199Shading / Video game development / Shader / OpenGL / Scalable Vector Graphics / Z / Computing / Computer graphics / Software

Toonzharlequin7.1 New Features Interface and Preferences z Unit of measure in pixels

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Source URL: www.toonz.com

Language: English - Date: 2014-05-30 04:07:25
200OpenGL / Shading / Visual effects / Shader / Displacement mapping / Tessellation / GLSL / Vertex / Rendering / Computer graphics / 3D computer graphics / Computing

Rendering Leaves Using Hardware Tessellation Jo Skjermo Department of Computer and Information Science, NTNU Abstract This paper presents early work on a new approach for level of detail (LOD) rendering of

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Source URL: www.nik.no

Language: English - Date: 2010-09-29 05:00:20
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