Recurring enemies in the Mario series

Results: 38



#Item
1Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
2Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
3Side-scrolling video games / Arcade games / Super Mario / Mario / New Super Mario Bros. / Recurring enemies in the Mario series / Platform game / Artificial intelligence / Nintendo Entertainment System / Games / Digital media / Electronic games

The 2009 Mario AI Competition Julian Togelius, Sergey Karakovskiy and Robin Baumgarten Abstract— This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conferenc

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
4Arcade games / Reinforcement learning / Recurring enemies in the Mario series / Mario / Artificial intelligence / Partially observable Markov decision process / Action selection / Games / Digital media / Electronic games

DuCuiGuo-ApplyingMachineLearningInGameAIDesign

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
5Arcade games / Reinforcement learning / Recurring enemies in the Mario series / Mario / Artificial intelligence / Partially observable Markov decision process / Action selection / Games / Digital media / Electronic games

DuCuiGuo-ApplyingMachineLearningInGameAIDesign

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
6Cali / D.N.A. / Mario / Esperanza / Médecins Sans Frontières / Él / Recurring enemies in the Mario series / Nintendo / Games / Entertainment

February 06, Authors in the front line: Martin Amis On the streets of Colombia, young boys cripple or murder each other just for showing disrespect or for winning at a game of cards. Is the taste for violence open

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Source URL: www.martinamisweb.com

Language: English - Date: 2006-07-06 13:28:26
7Super Mario / Princess Peach / Recurring enemies in the Mario series / Toad / Gamepad / Super Mario Galaxy / New Super Mario Bros. / Nintendo / Games / Mario

NUS-P-NSMP-NEU6 INSTRUCTION BOOKLET SPIELANLEITUNG MODE D’EMPLOI HANDLEIDING

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Source URL: cdn02.nintendo-europe.com

Language: English - Date: 2015-05-27 03:11:09
8Recurring enemies in the Mario series / Fin / Chomp / Hokey pokey / Literature / Oral literature / Vocal music / British popular music / Hokey cokey / Storytime

Storytime Songs and Stories Theme : Animals Book Titles Not Me Said the Monkey by Colin West What Are You? By Faulkner/Holmes There’s A Hole In My Bucket Illustrated by Jenny

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Source URL: www.wagga.nsw.gov.au

Language: English - Date: 2012-07-15 21:13:10
9Piranha / Four-wheel drive / Recurring enemies in the Mario series / Refrigerator / Recreational vehicle / Toyota / Piranhas / Film / Piranha 3D

THE BACK PAGE e New Product Guide A new Product Guide is about to be released, again providing detailed information on the core

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Source URL: piranhaoffroad.com.au

Language: English - Date: 2013-04-10 18:37:03
10Narrative mode / Frogger / Novel / Creativity / Game mechanics / Mario / Halo: Reach / Recurring enemies in the Mario series / Video game genres / Fiction / Digital media / Electronic games

Towards the Automatic Generation of Fictional Ideas for Games Maria Teresa Llano Michael Cook Christian Guckelsberger

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Source URL: ccg.doc.gold.ac.uk

Language: English - Date: 2014-10-24 16:16:05
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