Rasterisation

Results: 236



#Item
171Computer hardware / Graphics hardware / Nvidia / GPGPU / Virtual reality / OptiX / Ray tracing / CUDA / Rasterisation / Computer graphics / Computing / 3D computer graphics

research highlights doi:[removed][removed]Technical Perspective The Ray-Tracing Engine that Could

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Source URL: pharr.org

Language: English - Date: 2013-04-26 12:26:10
172Computing / Computer hardware / Frostbite / Graphics processing unit / Parallel computing / Rasterisation / Cell / Shading / Central processing unit / Virtual reality / Computer architecture / GPGPU

Parallel Graphics in Frostbite – Current & Future Johan Andersson DICE Beyond Programmable Shading

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Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:50:45
173Computer graphics / Graphics hardware / GeForce 2 Series / Shader / GeForce / Rasterisation / Graphics processing unit / Graphics pipeline / Transform /  clipping /  and lighting / Video cards / Nvidia / Computer hardware

Microsoft PowerPoint - NVIDIA.GPU.Architecture.final.ppt

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 11:50:37
174Computing / Imaging / Graphics hardware / Virtual reality / Shader / Rasterisation / Rendering / Graphics pipeline / Graphics processing unit / Computer graphics / 3D computer graphics / Shading

Beyond Programmable Shading: In Action •  Graphics hardware continues to make huge computational resources available to developers –  With increasingly flexible programming models

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 11:27:37
175Software / 3D computer graphics / Virtual reality / Video game development / Shader / Graphics hardware / OpenGL / Rasterisation / Software rendering / Computer graphics / Computing / Shading

Innovating in a Software Graphics Pipeline Paul Lalonde Intel Corporation

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Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:59:10
176Rasterisation / Video / Video signal / Shading / Parallel computing / Graphics pipeline / Computing / Terminology / 3D computer graphics / Virtual reality / Imaging

Introduction to Parallel Programming Models Tim Foley Stanford University

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Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:49:46
177Computing / GPGPU / Computer hardware / Rasterisation / Video signal / Graphics processing unit / Shading / ACM SIGGRAPH / Virtual reality / Graphics hardware / Computer graphics

Beyond Programmable Shading Course ACM SIGGRAPH 2010 Panel: Fixed-Function Hardware What role will it play in future graphics architectures?

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-08-01 04:05:35
178Graphics hardware / Computing / Virtual reality / Shader / Microsoft Direct3D / Fixed-function / Graphics processing unit / Rasterisation / Graphics pipeline / Computer graphics / Shading / 3D computer graphics

Beyond Programmable Shading 2010 Keeping Many Cores Busy: Scheduling the Graphics Pipeline Jonathan Ragan-Kelley, MIT CSAIL 29 July 2010

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-29 10:26:20
179Computing / Graphics / Rasterisation / Shader / Shadow mapping / Rendering / Z-buffering / Multiple Render Targets / Shading / Imaging / Deferred shading

1 This talk is structured as a semi-chronological walk through the development of some common rendering pipelines, with particular emphasis placed on the problems that motivated the development of different algorithms.

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-08-02 12:40:55
180Rasterisation / Rendering / Computing / Shader / Shadow mapping / Optics / Shading / Imaging / Deferred shading

Beyond Programmable Shading Course ACM SIGGRAPH 2010 Deferred Rendering for Current and Future Rendering Pipelines Andrew Lauritzen

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-08-02 12:40:52
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