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Geometry / Shading / Virtual reality / 3D computer graphics / Phong shading / Slerp / Blinn–Phong shading model / Gouraud shading / Rotation / Computer graphics / Algebra / Quaternions
Date: 2004-12-13 04:49:32
Geometry
Shading
Virtual reality
3D computer graphics
Phong shading
Slerp
Blinn–Phong shading model
Gouraud shading
Rotation
Computer graphics
Algebra
Quaternions

Shading by Quaternion Interpolation Anders Hast Creative Media Lab

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