Neverwinter Nights

Results: 22



#Item
1The Play’s the Thing: The Arden “Failure” and the Future of the Educational Games Movement Elizabeth Losh, University of California, Irvine 1. INTRODUCTION On October 2, 2007, The Chronicle of Higher Education repo

The Play’s the Thing: The Arden “Failure” and the Future of the Educational Games Movement Elizabeth Losh, University of California, Irvine 1. INTRODUCTION On October 2, 2007, The Chronicle of Higher Education repo

Add to Reading List

Source URL: meaningfulplay.msu.edu

Language: English - Date: 2016-04-09 17:56:05
2LNCSCommunication in Multi-player Role Playing Games – The Effect of Medium

LNCSCommunication in Multi-player Role Playing Games – The Effect of Medium

Add to Reading List

Source URL: jonassmith.dk

Language: English - Date: 2006-11-21 03:22:10
3Customer Escalation Process NWN has the processes and infrastructure in place to support the State of California’s needs. NWN will utilize the same enterprise processes for all offerings under the CALNET3 contract. Cus

Customer Escalation Process NWN has the processes and infrastructure in place to support the State of California’s needs. NWN will utilize the same enterprise processes for all offerings under the CALNET3 contract. Cus

Add to Reading List

Source URL: www.nwnit.com

Language: English - Date: 2015-03-30 15:33:43
4The Play’s the Thing: The Arden “Failure” and the Future of the Educational Games Movement Elizabeth Losh, University of California, Irvine 1. INTRODUCTION On October 2, 2007, The Chronicle of Higher Education repo

The Play’s the Thing: The Arden “Failure” and the Future of the Educational Games Movement Elizabeth Losh, University of California, Irvine 1. INTRODUCTION On October 2, 2007, The Chronicle of Higher Education repo

Add to Reading List

Source URL: eee.uci.edu

Language: English - Date: 2008-10-10 11:32:05
51 Vol 16 Issue 2 – 3 Interesting Times – Modelling Time in Multi-Player and Massively Multi-Player Role Playing Games

1 Vol 16 Issue 2 – 3 Interesting Times – Modelling Time in Multi-Player and Massively Multi-Player Role Playing Games

Add to Reading List

Source URL: www.leoalmanac.org

Language: English - Date: 2014-02-11 08:12:01
6Towards a Poetics of Multi-Channel Storytelling

Towards a Poetics of Multi-Channel Storytelling

Add to Reading List

Source URL: www.christydena.com

Language: English - Date: 2014-07-01 05:21:16
7Neverwinter Nights / Educational psychology / Constructionism / Learning theory / Game Maker / Neverwinter / Educational game / Game based learning / Video game / Education / Games / Software

DOC Document

Add to Reading List

Source URL: www.det.nsw.edu.au

Language: English - Date: 2008-06-10 19:43:06
8Microsoft Word - Amanda Chaffin.doc

Microsoft Word - Amanda Chaffin.doc

Add to Reading List

Source URL: wulfkat.darkwynter.com

Language: English - Date: 2014-09-16 17:47:17
9Copyrights © 2014 Beamdog. © 2014 Hasbro, Inc. All Rights Reserved. Icewind Dale, Dungeons & Dragons, D&D, AD&D, Forgotten Realms, Wizards of the Coast and their logos are trademarks of Wizards of the Coast LLC in the

Copyrights © 2014 Beamdog. © 2014 Hasbro, Inc. All Rights Reserved. Icewind Dale, Dungeons & Dragons, D&D, AD&D, Forgotten Realms, Wizards of the Coast and their logos are trademarks of Wizards of the Coast LLC in the

Add to Reading List

Source URL: www.beamdog.com

Language: English - Date: 2015-02-13 18:42:02
10The Non-sense of Gender in Neverwinter Nights  Hilde Corneliussen Torill Elvira Mortensen

The Non-sense of Gender in Neverwinter Nights Hilde Corneliussen Torill Elvira Mortensen

Add to Reading List

Source URL: tilsett.hivolda.no

Language: English - Date: 2005-12-08 04:15:08