Ian Bogost

Results: 14



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1Chapter Title: CARPENTRY Constructing Artifacts That Do Philosophy Book Title: Alien Phenomenology, or What It’s Like to Be a Thing Book Author(s): IAN BOGOST Published by: University of Minnesota PressStable

Chapter Title: CARPENTRY Constructing Artifacts That Do Philosophy Book Title: Alien Phenomenology, or What It’s Like to Be a Thing Book Author(s): IAN BOGOST Published by: University of Minnesota PressStable

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Source URL: quote.ucsd.edu

Language: English - Date: 2016-12-16 12:35:58
    2Chapter from: Persuasive Games The Expressive Power of Videogames By Ian Bogost  1

    Chapter from: Persuasive Games The Expressive Power of Videogames By Ian Bogost 1

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    Source URL: qed.cs.utah.edu

    Language: English - Date: 2017-11-07 00:42:52
      3Book Reviews  Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games Ian Bogost

      Book Reviews Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games Ian Bogost

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      Source URL: www.journalofplay.org

      - Date: 2018-02-12 07:55:10
        4The Play’s the Thing: The Arden “Failure” and the Future of the Educational Games Movement Elizabeth Losh, University of California, Irvine 1. INTRODUCTION On October 2, 2007, The Chronicle of Higher Education repo

        The Play’s the Thing: The Arden “Failure” and the Future of the Educational Games Movement Elizabeth Losh, University of California, Irvine 1. INTRODUCTION On October 2, 2007, The Chronicle of Higher Education repo

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        Source URL: meaningfulplay.msu.edu

        Language: English - Date: 2016-04-09 17:56:05
        5REPRESENTING AND REASONING ABOUT VIDEOGAME MECHANICS FOR AUTOMATED DESIGN SUPPORT A Thesis Presented to The Academic Faculty

        REPRESENTING AND REASONING ABOUT VIDEOGAME MECHANICS FOR AUTOMATED DESIGN SUPPORT A Thesis Presented to The Academic Faculty

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        Source URL: www.kmjn.org

        Language: English - Date: 2016-06-17 09:59:02
        6From above, from below: navigating the videogame  A thesis presented  by  Daniel Golding  228306 

        From above, from below: navigating the videogame  A thesis presented  by  Daniel Golding  228306 

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        Source URL: www.dangolding.com

        Language: English - Date: 2010-08-29 04:30:52
        7The Play’s the Thing: The Arden “Failure” and the Future of the Educational Games Movement Elizabeth Losh, University of California, Irvine 1. INTRODUCTION On October 2, 2007, The Chronicle of Higher Education repo

        The Play’s the Thing: The Arden “Failure” and the Future of the Educational Games Movement Elizabeth Losh, University of California, Irvine 1. INTRODUCTION On October 2, 2007, The Chronicle of Higher Education repo

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        Source URL: eee.uci.edu

        Language: English - Date: 2008-10-10 11:32:05
        8CTIN 505 – Survey of Interactive Media (Course Modules Document) – USC/SCA/IMG – Fall[removed]CTCS-505 COURSE MODULES Each module contains a set of recommended readings. For your week, your group will select at least

        CTIN 505 – Survey of Interactive Media (Course Modules Document) – USC/SCA/IMG – Fall[removed]CTCS-505 COURSE MODULES Each module contains a set of recommended readings. For your week, your group will select at least

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        Source URL: remotedevice.net

        Language: English - Date: 2014-09-09 15:01:23
        9IAN BOGOST C U R R I C U L U M V I TA E Ivan Allen College Distinguished Chair in Media Studies Professor of Interactive Computing Professor, Scheller College of Business Georgia Institute of Technology

        IAN BOGOST C U R R I C U L U M V I TA E Ivan Allen College Distinguished Chair in Media Studies Professor of Interactive Computing Professor, Scheller College of Business Georgia Institute of Technology

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        Source URL: bogost.com

        Language: English - Date: 2015-03-11 12:01:51
        10ARTnews A P R I L[removed]Artists are designing or adapting video games to comment on politics, art, and games themselves BY CAROLINA A. MIRANDA

        ARTnews A P R I L[removed]Artists are designing or adapting video games to comment on politics, art, and games themselves BY CAROLINA A. MIRANDA

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        Source URL: c-monster.net

        Language: English - Date: 2013-02-08 15:27:05