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Texture filtering / OpenGL / Digital geometry / Pixel / Texel / Texture mapping / Mipmap / Shader / ARB / Computer graphics / Image processing / 3D computer graphics
Date: 2014-10-22 14:33:13
Texture filtering
OpenGL
Digital geometry
Pixel
Texel
Texture mapping
Mipmap
Shader
ARB
Computer graphics
Image processing
3D computer graphics

Deinterleaved Texturing for Cache-Efficient Interleaved Sampling

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Source URL: developer.nvidia.com

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