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Imaging / Texture compression / Image processing / Graphics hardware / Rendering / Spatial anti-aliasing / Graphics processing unit / S3 Texture Compression / Rasterisation / Computer graphics / 3D computer graphics / Computing
Date: 2015-02-28 20:16:14
Imaging
Texture compression
Image processing
Graphics hardware
Rendering
Spatial anti-aliasing
Graphics processing unit
S3 Texture Compression
Rasterisation
Computer graphics
3D computer graphics
Computing

Compressed Coverage Masks for Path Rendering on Mobile GPUs

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Source URL: cs.unc.edu

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