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![]() Date: 2015-02-28 20:16:14Imaging Texture compression Image processing Graphics hardware Rendering Spatial anti-aliasing Graphics processing unit S3 Texture Compression Rasterisation Computer graphics 3D computer graphics Computing | Add to Reading List |
![]() | Graphics HardwareM. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) Texture Compression using Low-Frequency Signal Modulation Simon Fenney†DocID: 1qqWF - View Document |
![]() | OpenGL 4.2 review 08 August 2011, Christophe Riccio Copyright © 2005–2011, G-Truc Creation IntroductionDocID: 1lsxt - View Document |
![]() | Compressed Coverage Masks for Path Rendering on Mobile GPUsDocID: 1830K - View Document |
![]() | Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation Pavel Krajcevski∗ University of North Carolina at Chapel Hill Dinesh Manocha†DocID: 17Ztz - View Document |
![]() | Using Texture Compression in OpenGL Sébastien Dominé NVIDIA Corporation OverviewDocID: 15reJ - View Document |