ITU

Results: 7341



#Item
241Evolution / Cybernetics / Mathematical optimization / Puzzles / Operations research / Evolutionary computation / Chess / Genetic algorithm / Maze / Outline of chess / Evolutionary algorithm / Algorithm

Automatic Generation of Game Elements via Evolution. Daniel Ashlock Abstract— This study presents a system for automatically producing puzzles for use in game design. The system incorporates an evolutionary algorithm t

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
242Game artificial intelligence / Mathematics / Game theory / Gaming / Computer chess / Alphabeta pruning / Minimax / Monte Carlo tree search / Outline of chess / Go / Dynasty Tactics

A Selective Move Generator for the Game Axis and Allies David L. St-Pierre, Mark H.M. Winands and David A. Watt Abstract— We consider the move generation in a modern board game where the set of all the possible moves i

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
243

4º Prêmio de Reabilitação e Readaptação Profissional Instituição: Senai - Itu / SP Categoria: Escolas de Educação Profissional Trabalho – Inclusão do Deficiente Visual na Sociedade Utilizando a Tecnologia

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Source URL: www.proreabilitacao.com.br

Language: Portuguese - Date: 2016-03-11 05:51:03
    244Neuropsychology / Neuroscience / Brain / Psychophysiology / Cognitive science / Emotion / Affective computing / Arousal / Affect / Electrodermal activity / Fuzzy set

    Characterizing Player’s Experience From Physiological Signals Using Fuzzy Decision Trees Florent Levillain, Joseph Onderi Orero, Maria Rifqi and Bernadette Bouchon-Meunier First, it is necessary to express in fuzzy ter

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00
    245Sports / Duathlon / Powerman Duathlon / Zofingen / ITU Long Distance Duathlon World Championships

    2. – 4. SeptemberZofingen ITU Powerman Long Distance Duathlon World Championships I. P. A.

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    Source URL: www.powerman.ch

    Language: English
    246Dynamic programming / Markov processes / Mathematical optimization / Mathematical analysis / Probability theory / Systems theory / Operations research / Equations / Markov decision process / Bellman equation / Markov chain / Reinforcement learning

    Using Markov Decision Theory to Provide a Fair Challenge in a Roll-and-Move Board Game ´ Eric Beaudry, Francis Bisson, Simon Chamberland and Froduald Kabanza various means. For example, artificial players may have a

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00
    247

    ! Introduction:! Communications+Authority+of+Kenya+intends+to+sponsor+four+local+ICT+innovators+ to+ showcase+ their+ innovations+ in+ Budapest,+ Hungary,+ at+ the+ 2015+ ITU+ Telecom+ World.+++

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    Source URL: www.ca.go.ke

    Language: English - Date: 2016-06-07 16:02:11
      248Bots / Windows games / Linux games / Video game genres / Video game bot / Video game development / Internet bot / Spring Engine / Real-time strategy / Unreal Tournament / Strategy video game / Cheating in video games

      A Study on Human like Characteristics in Real Time Strategy Games Johan Hagelb¨ack and Stefan J. Johansson Member IEEE Abstract— Computer controlled characters (N PCs) are important in any video game to make the game

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      Source URL: game.itu.dk

      Language: English - Date: 2010-08-10 12:41:00
      249Biology / Predation / Evolutionary biology / Biological pest control / Coevolution / Ecology / LotkaVolterra equations / Mimicry / Shoaling and schooling / Pursuit predation / Evolving digital ecological networks

      Constructing Competitive and Cooperative Agent Behavior Using Coevolution Aditya Rawal, Padmini Rajagopalan, and Risto Miikkulainen, Senior Member, IEEE Abstract— In nature, multiple agents in teams collaborate and com

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      Source URL: game.itu.dk

      Language: English - Date: 2010-08-10 12:41:00
      250Video game development / Artificial intelligence / Intelligent agent / Bayesian network / Automated planning and scheduling / Interactive storytelling / Agent / Actor model / Variable / Causality / Ambient intelligence / Closure

      Bayesian Networks: Real-Time Applicable Decision Mechanisms for Intelligent Agents in Interactive Drama Maria Arinbjarnar and Daniel Kudenko Abstract— The growing use of intelligent agents in virtual realities calls fo

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      Source URL: game.itu.dk

      Language: English - Date: 2010-08-10 12:41:00
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