Alphabeta pruning

Results: 6



#Item
1Transpositions and Move Groups in Monte Carlo Tree Search Benjamin E. Childs, Member, IEEE, James H. Brodeur, and Levente Kocsis. Abstract— Monte Carlo search, and specifically the UCT (Upper Confidence Bounds applied

Transpositions and Move Groups in Monte Carlo Tree Search Benjamin E. Childs, Member, IEEE, James H. Brodeur, and Levente Kocsis. Abstract— Monte Carlo search, and specifically the UCT (Upper Confidence Bounds applied

Add to Reading List

Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:40
2Paranoid Proof-Number Search Jahn-Takeshi Saito and Mark H.M. Winands Abstract— Over the years, an increasing number of twoplayer games has been added to the list of solved games. However, solving multi-player games ha

Paranoid Proof-Number Search Jahn-Takeshi Saito and Mark H.M. Winands Abstract— Over the years, an increasing number of twoplayer games has been added to the list of solved games. However, solving multi-player games ha

Add to Reading List

Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
3Evolving Lose-Checkers Players using Genetic Programming Amit Benbassat and Moshe Sipper Abstract— We present the application of genetic programming (GP) to the zero-sum, deterministic, full-knowledge board game of Los

Evolving Lose-Checkers Players using Genetic Programming Amit Benbassat and Moshe Sipper Abstract— We present the application of genetic programming (GP) to the zero-sum, deterministic, full-knowledge board game of Los

Add to Reading List

Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
4A Selective Move Generator for the Game Axis and Allies David L. St-Pierre, Mark H.M. Winands and David A. Watt Abstract— We consider the move generation in a modern board game where the set of all the possible moves i

A Selective Move Generator for the Game Axis and Allies David L. St-Pierre, Mark H.M. Winands and David A. Watt Abstract— We consider the move generation in a modern board game where the set of all the possible moves i

Add to Reading List

Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
5Reinforcement Learning Techniques in ’Jumper’ MITCHELL BRUNTON and SHAANAN N. COHNEY University of Melbourne  General Terms: Machine Learning, Jumper

Reinforcement Learning Techniques in ’Jumper’ MITCHELL BRUNTON and SHAANAN N. COHNEY University of Melbourne General Terms: Machine Learning, Jumper

Add to Reading List

Source URL: cohney.info

Language: English - Date: 2016-01-24 20:49:37
6Pseudocode α–β–pruning AlphaBeta(node, α, β) Input: node ist der aktuell zu behandelnde Knoten / aktueller Zustand die Werte α, β geben das Fenster f¨ ur den Knoten an Output: Wert α f¨

Pseudocode α–β–pruning AlphaBeta(node, α, β) Input: node ist der aktuell zu behandelnde Knoten / aktueller Zustand die Werte α, β geben das Fenster f¨ ur den Knoten an Output: Wert α f¨

Add to Reading List

Source URL: www.coga.tu-berlin.de

Language: German - Date: 2013-05-22 10:09:55