Georgios

Results: 522



#Item
151Artificial neural networks / Dimension reduction / Computational neuroscience / Computational statistics / Georgios N. Yannakakis / Affective computing / Machine learning / Preference learning / Competitive learning / Artificial intelligence / Self-organizing map / Feature selection

Extending Neuro-evolutionary Preference Learning through Player Modeling H´ector P. Mart´ınez, Kenneth Hullett, and Georgios N. Yannakakis, Member, IEEE Abstract—In this paper we propose a methodology for improving

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
152Video game development / Virtual camera system / Genetic algorithm / Camera / Motion planning / Pose

Combining Local and Global Optimisation for Virtual Camera Control Paolo Burelli, Student Member, IEEE, and Georgios N. Yannakakis, Member, IEEE Abstract— Controlling a virtual camera in 3D computer games is a complex

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
153

How to Catch ’Em All: WatchDog, a Family of IDE Plug-Ins to Assess Testing Moritz Beller,* Igor Levaja,* Annibale Panichella,* Georgios Gousios,# Andy Zaidman* * Delft University of Technology, The Netherlands

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Source URL: www.st.ewi.tudelft.nl

Language: English - Date: 2016-02-25 15:53:08
    154

    1 Distributed In-Memory Processing of All k Nearest Neighbor Queries Georgios Chatzimilioudis, Constantinos Costa, Demetrios Zeinalipour-Yazti, Member, IEEE, Wang-Chien Lee, Member, IEEE, and Evaggelia Pitoura, Member,

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    Source URL: www.cs.ucy.ac.cy

    Language: English - Date: 2015-12-03 15:48:16
      155

      A General Method for the Synthesis of Bastaranes and Isobastaranes: First Total Synthesis of Bastadins 5, 10, 12, 16, 20, and 21 Elias A. Couladouros,*[a, b] Emmanuel N. Pitsinos,[b] Vassilios I. Moutsos,[b] and Georgios

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      Source URL: www.chm.bris.ac.uk

      Language: English - Date: 2010-07-01 06:39:12
        156

        Massively Concurrent Red-Black Trees with Hardware Transactional Memory Dimitrios Siakavaras, Konstantinos Nikas, Georgios Goumas and Nectarios Koziris National Technical University of Athens School of Electrical and Com

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        Source URL: www.cslab.ece.ntua.gr

        Language: English - Date: 2015-12-03 08:59:14
          157

          When, How, and Why Developers (Do Not) Test in Their IDEs Moritz Beller Georgios Gousios

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          Source URL: www.st.ewi.tudelft.nl

          Language: English - Date: 2015-11-10 16:15:21
            158

            EMBC 2016 Themes & Theme Editors 1. Biomedical Signal Processing Editor: Riccardo Barbieri, Co-Editor: Georgios Mitsis

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            Source URL: embc.embs.org

            Language: English - Date: 2016-05-19 15:54:53
              159Game design / Leisure / Gaming / Learning / Education / Dynamic game difficulty balancing / Georgios N. Yannakakis / Playware / Gameplay / Adaptive learning / Play / Video game

              Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction Georgios N. Yannakakis, Member, IEEE, and John Hallam Abstract— A first endeavor for optimizing player satisfaction in augmented-realit

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              Source URL: www.csse.uwa.edu.au

              Language: English - Date: 2009-02-05 01:17:32
              160

              1 Experience-Driven Procedural Content Generation Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE Abstract—Procedural content generation (PCG) is an increasingly important area of technology wi

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              Source URL: www.itu.dk

              Language: English - Date: 2011-09-03 02:16:25
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