GamePlay

Results: 578



#Item
361Dungeons & Dragons gameplay / Games / Hol / Dungeons & Dragons

Goodman Games Presents The PhoenixCrawl Open The Official Xcrawl Tournament Module for GenCon[removed]Tournament Player Pack

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Source URL: www.goodman-games.com

Language: English - Date: 2007-08-05 16:42:36
362Reality / Human–computer interaction / Virtual communities / Virtual world / Virtual currency / Virtual crime / Second Life / Virtuality / Virtual artifact / Virtual economy / Virtual reality / Emergent gameplay

Nature and forensic investigation of crime in Second Life A.S. Rakitianskaia Prof. M. S. Olivier

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Source URL: icsa.cs.up.ac.za

Language: English - Date: 2011-10-25 09:32:08
363Dungeons & Dragons / Windows games / Dungeons & Dragons gameplay

Bloodknuckles (Stage 1) Large natural humanoid (ogre) Level 3 Boss Skirmisher XP -

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Source URL: angrydm.com

Language: English - Date: 2010-08-08 00:10:20
364Digital media / Computing / Internet culture / Emergent gameplay / Virtual world / Second Life / Edward Castronova / Avatar / Virtual community / Virtual economy / Virtual reality / Video game culture

Virtual Worlds and Moral Evaluation Jeffrey Dunn (please cite published version in Ethics & Information Technology) 1. Introduction Consider the multi-user virtual worlds of online games such as EVE and World of Warcraft

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Source URL: academic.depauw.edu

Language: English - Date: 2012-06-18 11:38:42
365Gaming / Design / Software / Video game design / Windows games / Emergent gameplay / Procedural generation / Game mechanics / Emergence / Game design / Video game genres / Video game development

Generating Emergent Physics for Action-Adventure Games Joris Dormans Amsterdam Univeristy of Applied Sciences Duivendrachtsekade[removed]AH Amsterdam, The Netherlands

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Source URL: www.jorisdormans.nl

Language: English - Date: 2014-06-23 19:42:32
366New media / Computer art / Conceptual art / Postmodern art / Generative systems / Emergence / Emergent gameplay / Digital art / Video game / Visual arts / Digital media / Contemporary art

University of Huddersfield Repository Betts, Tom Game Sublime Original Citation Betts, Tom[removed]Game Sublime. Radar, [removed]pp[removed]ISSN[removed]This version is available at http://eprints.hud.ac.uk/13742/

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Source URL: eprints.hud.ac.uk

Language: English - Date: 2012-11-09 09:49:27
367Pokémon Trading Card Game / Gameplay of Pokémon / Pokémon / Pikachu / Cyndaquil /  Quilava /  and Typhlosion / Koffing and Weezing / Pokémon Trainer / Dragonite / Pokémon species / Nintendo / Games

Pokémon TCG Comprehensive Rules Version 0.8.5 — October 13, 2008 Copyright © 2007, 2008 Stephen P. Clouse This document is licensed under a Creative Commons

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Source URL: www.warpcore.org

Language: English - Date: 2008-10-13 21:47:54
368Olympic sports / Field hockey / Goalkeeper / Team handball / American football positions / Association football / Try / Rugby league gameplay / Water polo / Sports / Ball games / Team sports

DEFENDING … How To Intercept Passes Sam Snow – Director of Coaching Education for US Youth Soccer Two teams of four to eight players – one team of four to eight plays possession soccer while the other using only ha

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Source URL: www.usyouthsoccer.org

Language: English - Date: 2008-12-01 13:00:28
369Video game design / Video game development / Role-playing game terminology / Video games / Video game genres / Game mechanics / Open world / Emergent gameplay / Role-playing video game / Gaming / Game design / Design

D:/dorjxSVN/PhD/Articles/Integrating Emergence and Progression/Integrating Emergence and Progression.dvi

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Source URL: www.jorisdormans.nl

Language: English - Date: 2014-06-23 19:42:32
370Olympic sports / Field hockey / Goalkeeper / Team handball / American football positions / Association football / Try / Rugby league gameplay / Water polo / Sports / Ball games / Team sports

DEFENDING … How To Intercept Passes

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Source URL: www.usyouthsoccer.org

Language: English - Date: 2007-10-12 15:00:11
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