Eldar

Results: 132



#Item
51Windows games / Blizzard games / StarCraft / Multiplayer online games / Genetic algorithms / Cigar / Real-time strategy / Randomness / Chromosome / Artificial neural network / Evolutionary computation

Using CIGAR for Finding Effective Group Behaviors in RTS Game Siming Liu, Sushil J. Louis and Monica Nicolescu Dept. of Computer Science and Engineering University of Nevada, Reno 1664 N. Virginia Street, Reno NV, 89557

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
52Evolutionary biology / Cybernetics / Sexual selection / Evolution / Genetic algorithms / Fitness / Interactive evolutionary computation / Evolutionary algorithm / Evolutionary computation / Natural selection

Adaptive Game Level Creation through Rank-based Interactive Evolution Antonios Liapis H´ector P. Mart´ınez

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
53Graph theory / Graph / Directed graph / Connectivity

Examination of Graphs in Multiple Agent Genetic Networks for Iterated Prisoner’s Dilemma Joseph Alexander Brown School of Computer Science, University of Guelph Guelph, Ontario, Canada, N1G 2W1 Email:

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
54Windows games / Blizzard games / Multiplayer online games / Video games with isometric graphics / StarCraft / Video game bot / Real-time strategy / Internet bot / Artificial intelligence / Fog of war / Prediction

Comparison of Human and AI Bots in StarCraft with Replay Data Mining Ho-Chul Cho Kyung-Joong Kim*

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
55Technical communication / Web API / ProgrammableWeb / Application programming interfaces

Agile API security Eldar Allahverdiyev @eldaravd March 2016

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Source URL: au.apidays.io

Language: English - Date: 2016-03-07 20:48:47
56Mancala / Oware / Kalah / Vai Lung Thlan / Layli Goobalay / Daramutu

Exploration and Analysis of the Evolution of Strategies for Mancala Variants Colin Divilly, Colm O’Riordan and Seamus Hill Abstract—This paper describes approaches to evolving strategies for Mancala variants. The res

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
57

Monte-Carlo Tree Search and Minimax Hybrids Hendrik Baier and Mark H.M. Winands Games and AI Group, Department of Knowledge Engineering Faculty of Humanities and Sciences, Maastricht University Maastricht, The Netherland

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
    58Formal sciences / Business intelligence / Cartography / Geography / Geographic data and information / Spatial analysis / Analytics / Data mining / Predictive analytics / Geographic information system / Spatial database / Heat map

    Spatial Game Analytics and -Visualization Anders Drachen Matthias Schubert College of Computer and Information Science

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    Source URL: eldar.mathstat.uoguelph.ca

    Language: English - Date: 2016-07-12 12:05:04
    59Cybernetics / Mathematical optimization / Genetic algorithms / Heightmap / Procedural generation / Scenery generator / Evolutionary algorithm / Cellular automaton / Fitness landscape / Fitness function / Genetic programming / Finite-state machine

    Landscape Automata for Search Based Procedural Content Generation. Daniel Ashlock and Cameron McGuinness Abstract—This study introduces a new representation landscape automata for encoding heightmaps that may be used f

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    Source URL: eldar.mathstat.uoguelph.ca

    Language: English - Date: 2016-07-12 12:05:04
    60Warhammer 40 / 000 species / Miniatures games / Warhammer 40 / 000 / Codex / Dark Eldar / Eldar / Warhammer Fantasy Battle / Erratum

    WARHAMMER 40,000 CODEX: DARK ELDAR Official Update for 7th Edition, Version 1.1 Although we strive to ensure that our codexes are perfect, sometimes mistakes do creep in. In addition,

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    Source URL: www.games-workshop.com

    Language: English - Date: 2015-12-18 08:18:08
    UPDATE