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![]() Date: 2008-08-14 20:04:45Computing Computer hardware 3D computer graphics GPGPU Video cards Shadow mapping Irregular Z-buffer Shading CUDA Computer graphics Virtual reality Graphics hardware | Add to Reading List |
![]() | Fast Hard and Soft Shadow Generation on Complex Models using Selective Ray Tracing UNC CS Technical Report TR09-004, January 2009 Christian Lauterbach∗DocID: 18aDT - View Document |
![]() | To appear in ACM i3DSub-Pixel Shadow Mapping Pascal Lecocq ∗ TechnicolorDocID: 132rG - View Document |
![]() | Microsoft PowerPoint - NVIDIA.Case.Studies.pptDocID: bN7v - View Document |
![]() | PDF DocumentDocID: 12Ka - View Document |