<--- Back to Details
First PageDocument Content
Computing / Computer hardware / 3D computer graphics / GPGPU / Video cards / Shadow mapping / Irregular Z-buffer / Shading / CUDA / Computer graphics / Virtual reality / Graphics hardware
Date: 2008-08-14 20:04:45
Computing
Computer hardware
3D computer graphics
GPGPU
Video cards
Shadow mapping
Irregular Z-buffer
Shading
CUDA
Computer graphics
Virtual reality
Graphics hardware

Microsoft PowerPoint - NVIDIA.Case.Studies.ppt

Add to Reading List

Source URL: s08.idav.ucdavis.edu

Download Document from Source Website

File Size: 2,33 MB

Share Document on Facebook

Similar Documents

Imaging / Rendering / Ray tracing / Rasterisation / Shadow mapping / Irregular Z-buffer / Shadow volume / Hidden surface determination / GPGPU / 3D computer graphics / Computer graphics / Optics

Fast Hard and Soft Shadow Generation on Complex Models using Selective Ray Tracing UNC CS Technical Report TR09-004, January 2009 Christian Lauterbach∗

DocID: 18aDT - View Document

Irregular Z-buffer / Shadow mapping / Shadow volume / Spatial anti-aliasing / Rendering / Rasterisation / Texture mapping / Ray tracing / Pixel / Computer graphics / 3D computer graphics / Imaging

To appear in ACM i3DSub-Pixel Shadow Mapping Pascal Lecocq ∗ Technicolor

DocID: 132rG - View Document

Computing / Computer hardware / 3D computer graphics / GPGPU / Video cards / Shadow mapping / Irregular Z-buffer / Shading / CUDA / Computer graphics / Virtual reality / Graphics hardware

Microsoft PowerPoint - NVIDIA.Case.Studies.ppt

DocID: bN7v - View Document

Imaging / Irregular Z-buffer / Rasterisation / Rendering / Shadow mapping / Z-buffering / CUDA / OpenGL / 3D computer graphics / Computer graphics / Computing

PDF Document

DocID: 12Ka - View Document