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Imaging / Rendering / Ray tracing / Rasterisation / Shadow mapping / Irregular Z-buffer / Shadow volume / Hidden surface determination / GPGPU / 3D computer graphics / Computer graphics / Optics


Fast Hard and Soft Shadow Generation on Complex Models using Selective Ray Tracing UNC CS Technical Report TR09-004, January 2009 Christian Lauterbach∗
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Document Date: 2009-07-27 12:29:45


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File Size: 2,64 MB

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