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Computing / Hidden surface determination / Binary space partitioning / Back-face culling / Space partitioning / Polygon / Shading / Portal rendering / Cluster analysis / 3D computer graphics / Computer graphics / Geometry


An Extended abstract appeared in Proc. of Eurographics Workshop on Rendering, June[removed]Hierarchical Back-Face Computation Subodh Kumar
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Document Date: 2002-08-23 10:41:48


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Public Release - Distribution Unlimited / /

Currency

pence / /

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Facility

Computer Science University of North Carolina Chapel Hill NC / /

IndustryTerm

dot products / visibility algorithms / pre-processing step / non-interactive applications / geometric algorithms / er algorithm / cient algorithms / sub-linear algorithm / simplest algorithms / dot product / on-line culling / computing / tree algorithm / it in hardware / overall algorithm / graphics systems / decomposition algorithm / /

Organization

Hierarchical Back-Face Computation Subodh Kumar Dinesh Manocha Bill Garrett Ming Liny Department / National Science Foundation / United States Army / University of North Carolina / Computer Science University / Center for Computer Graphics and Scienti / Graphics Performance Committee / /

Person

Dinesh Manocha Bill Garrett Ming / /

Position

hb / Prime Minister / /

PublishedMedium

Computer Graphics / /

Technology

BSP tree algorithm / randomized algorithm / resulting algorithm / cient algorithms / 3-D / MixedRegion Computation The algorithm / simplest algorithms / hierarchical Z-bu er algorithm / visibility algorithms / Quickhull algorithm / sub-linear algorithm / decomposition algorithm / Display algorithms / tracking algorithm / /

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