Yannakakis

Results: 119



#Item
21

AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation Georgios N. Yannakakis

Add to Reading List

Source URL: yannakakis.net

Language: English - Date: 2012-02-24 12:26:03
    22

    Market Equilibrium under Separable, Piecewise-Linear, Concave Utilities Vijay V. Vazirani∗ Mihalis Yannakakis†

    Add to Reading List

    Source URL: www.cc.gatech.edu

    - Date: 2011-04-07 19:24:04
      23

      Sonancia: Sonification of Procedurally Generated Game Levels Phil Lopes, Antonios Liapis and Georgios N. Yannakakis Institute of Digital Games, University of Malta, Msida, Malta louis.p.lopes; antonios.liapis; georgios.y

      Add to Reading List

      Source URL: antoniosliapis.com

      - Date: 2015-08-04 06:19:47
        24

        Multi-Level Evolution of Shooter Levels William Cachia, Antonios Liapis, Georgios N. Yannakakis Institute of Digital Games, University of Malta, 2080 Msida, Malta {william.cachia.07, antonios.liapis, georgios.yannakakis}

        Add to Reading List

        Source URL: antoniosliapis.com

        - Date: 2015-08-04 06:02:33
          25

          1 The 2010 Mario AI Championship: Level Generation Track Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter Mawhorter, Glen T

          Add to Reading List

          Source URL: noorshaker.com

          - Date: 2011-08-31 11:27:23
            26

            Enhancements to Constrained Novelty Search Two-Population Novelty Search for Generating Game Content Antonios Liapis Georgios N. Yannakakis

            Add to Reading List

            Source URL: antoniosliapis.com

            - Date: 2014-12-01 05:20:27
              27

              Evolving Personas for Player Decision Modeling Christoffer Holmg˚ard, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research

              Add to Reading List

              Source URL: antoniosliapis.com

              - Date: 2014-12-01 05:20:22
                28

                Liapis, Yannakakis, Alexopoulos & Lopes CAN COMPUTERS FOSTER HUMAN USERS’ CREATIVITY? THEORY AND PRAXIS OF MIXEDINITIATIVE CO-CREATIVITY Antonios Liapis, Georgios N. Yannakakis, Constantine Alexopoulos & Phil Lopes

                Add to Reading List

                Source URL: antoniosliapis.com

                - Date: 2016-07-18 04:00:59
                  29Mathematical optimization / Operations research / Cybernetics / Applied mathematics / Mathematical analysis / Systems science / Candidate solution / Constraint / Genetic algorithm / Spaceship / Feasible region / Interplanetary Transport System

                  Neuroevolutionary Constrained Optimization for Content Creation Antonios Liapis, Georgios N. Yannakakis, Member, IEEE and Julian Togelius, Member, IEEE Abstract— This paper presents a constraint-based procedural conten

                  Add to Reading List

                  Source URL: antoniosliapis.com

                  Language: English - Date: 2014-12-01 05:18:40
                  30Leisure / Gaming / Video game design / Video game development / Visual arts / Real-time strategy / Genetic algorithm / Fitness function / Level design / Game design / Procedural generation

                  Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

                  Add to Reading List

                  Source URL: antoniosliapis.com

                  Language: English - Date: 2014-12-01 05:20:32
                  UPDATE