Vertex

Results: 1582



#Item
861Euclidean plane geometry / Art gallery problem / Vertex / Simple polygon / Rectilinear polygon / Monotone polygon / Internal and external angle / Star-shaped polygon / Rectangle / Geometry / Polygons / Euclidean geometry

An art gallery approach to ensuring that landmarks are distinguishable Lawrence H. Erickson and Steven M. LaValle Department of Computer Science University of Illinois at Urbana-Champaign {lericks4, lavalle}@uiuc.edu

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Source URL: msl.cs.uiuc.edu

Language: English - Date: 2011-10-14 01:36:06
862Vertex / Texture mapping / 3D computer graphics / Geometry / Icosahedron

UVMapper.com - Tutorial home Spreading facets

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Source URL: www.uvmapper.com

Language: English - Date: 2006-12-11 22:03:30
863Software / 3D computer graphics / Shading / Video game development / Shader / GLSL / Pixel buffer / Vertex / Framebuffer Object / Computer graphics / OpenGL / Computing

R The OpenGL Graphics System: A Specification (Version 4.4 (Core Profile) - March 19, 2014)

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
864Polygon / Vertex / Simple polygon / Art gallery problem / Pentagon / Polygon mesh / Polygon triangulation / Geometry / Polygons / Monotone polygon

Navigation among visually connected sets of partially distinguishable landmarks Lawrence H. Erickson and Steven M. LaValle Department of Computer Science University of Illinois at Urbana-Champaign {lericks4, lavalle}@uiu

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Source URL: msl.cs.uiuc.edu

Language: English - Date: 2011-10-14 01:10:27
865Computing / Texture synthesis / Texture mapping / Rendering / Vertex / OpenGL / 3D modeling / Least squares conformal map / Texture atlas / 3D computer graphics / Computer graphics / Imaging

An Automatic 3D Texturing Framework Rupert Paget Swiss Federal Institute of Technology Computer Vision Group Z¨urich, Switzerland [removed]

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Source URL: www.texturesynthesis.com

Language: English - Date: 2009-01-20 18:10:45
866Software / Shader / GLSL / Pixel buffer / Framebuffer Object / Vertex / OpenCL / Framebuffer / Shading language / Computer graphics / OpenGL / Computing

R The OpenGL Graphics System: A Specification (Version 4.5 (Core Profile) - February 2, 2015)

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Source URL: www.opengl.org

Language: English - Date: 2015-02-04 01:53:05
867Software / Shader / Vertex / Pixel buffer / GLSL / Framebuffer Object / Shading language / Framebuffer / OpenCL / Computer graphics / OpenGL / Computing

R The OpenGL Graphics System: A Specification (Version 4.4 (Compatibility Profile) - March 19, 2014)

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
868Polygon / Bounded set / Vertex / Angle / Triangle / Area / Geometry / Euclidean geometry / Euclidean plane geometry

Toward the Design and Analysis of Blind, Bouncing Robots Lawrence H. Erickson and Steven M. LaValle Department of Computer Science University of Illinois at Urbana-Champaign {lericks4, lavalle}@uiuc.edu

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Source URL: msl.cs.uiuc.edu

Language: English - Date: 2013-02-12 17:40:31
8693D computer graphics / Software / GLSL / Shader / Multisample anti-aliasing / Pixel buffer / Framebuffer Object / Rasterisation / Vertex / Computer graphics / OpenGL / Computing

R The OpenGL Graphics System: A Specification (Version 3.3 (Core Profile) - March 11, 2010)

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
870Computing / GLSL / Multisample anti-aliasing / Shader / Pixel buffer / Rasterisation / Vertex / Framebuffer Object / Rendering / OpenGL / Computer graphics / Software

R The OpenGL Graphics System: A Specification (Version 4.0 (Compatibility Profile) - March 11,

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
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