UnrealEd

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1

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Source URL: www.replay.drexel.edu

Language: English - Date: 2010-10-03 23:55:58
2The “Room ” Pro ject Brief You are to create a realtime 3D “room” of any shape and size. You will texture the surfaces of this space with artwork of your own creation. You will light the space with a series of di

The “Room ” Pro ject Brief You are to create a realtime 3D “room” of any shape and size. You will texture the surfaces of this space with artwork of your own creation. You will light the space with a series of di

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Source URL: its-wu-web.its.rmit.edu.au

Language: English - Date: 2009-04-14 00:24:15
3The “Room ” Pro ject Brief You are to create a realtime 3D “room” of any shape and size. You will texture the surfaces of this space with artwork of your own creation. You will light the space with a series of di

The “Room ” Pro ject Brief You are to create a realtime 3D “room” of any shape and size. You will texture the surfaces of this space with artwork of your own creation. You will light the space with a series of di

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Source URL: minyos.its.rmit.edu.au

Language: English - Date: 2009-04-14 00:24:15
4The “Room ” Pro ject Brief You are to create a realtime 3D “room” of any shape and size. You will texture the surfaces of this space with artwork of your own creation. You will light the space with a series of di

The “Room ” Pro ject Brief You are to create a realtime 3D “room” of any shape and size. You will texture the surfaces of this space with artwork of your own creation. You will light the space with a series of di

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Source URL: minyos.its.rmit.edu.au

Language: English - Date: 2009-04-14 00:24:15
5Messages For A First Person Perspective Maia Engeli Planetary Collegium, University of Plymouth, UK Architecture, Technical University of Delft, NL Hyperwerk, University of Applied Sciences, Basel, CH

Messages For A First Person Perspective Maia Engeli Planetary Collegium, University of Plymouth, UK Architecture, Technical University of Delft, NL Hyperwerk, University of Applied Sciences, Basel, CH

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Source URL: www.cosignconference.org

Language: English - Date: 2008-12-13 12:14:50
6Virtual Office Walkthrough Using a 3D Game Engine Mohd.Fairuz Shiratuddin ([removed]) & Walid Thabet ([removed])

Virtual Office Walkthrough Using a 3D Game Engine Mohd.Fairuz Shiratuddin ([removed]) & Walid Thabet ([removed])

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Source URL: researchrepository.murdoch.edu.au

Language: English - Date: 2012-03-14 05:08:04
7Personal Information: Name: DOB: Website: E-Mail:

Personal Information: Name: DOB: Website: E-Mail:

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Source URL: www.hiash.com

Language: English - Date: 2007-04-11 01:00:50
8Mr. Peter Howell, PGCert, BSc(Hons) A creative and enthusiastic games researcher, lecturer and developer. I am dedicated to furthering innovative and engaging work within the field and through this, enhancing the learnin

Mr. Peter Howell, PGCert, BSc(Hons) A creative and enthusiastic games researcher, lecturer and developer. I am dedicated to furthering innovative and engaging work within the field and through this, enhancing the learnin

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Source URL: www.flux-digital.co.uk

Language: English - Date: 2014-06-27 06:13:15
9The Unreal Editor as a VRML/X3D Authoring Environment

The Unreal Editor as a VRML/X3D Authoring Environment

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Source URL: home.comcast.net

Language: English - Date: 2007-10-20 02:52:33
10

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Source URL: ldt.stanford.edu

Language: English - Date: 2012-10-05 20:54:10