StarCraft

Results: 73



#Item
11Using Plan-Based Reward Shaping To Learn Strategies in StarCraft: Broodwar Kyriakos Efthymiadis Daniel Kudenko

Using Plan-Based Reward Shaping To Learn Strategies in StarCraft: Broodwar Kyriakos Efthymiadis Daniel Kudenko

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
12Pop Tops 2016 Journey and Starcraft ENJOY THE FREEDOM ONLY A POP TOP CAN BRING

Pop Tops 2016 Journey and Starcraft ENJOY THE FREEDOM ONLY A POP TOP CAN BRING

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Source URL: www.jayco.com.au

Language: English - Date: 2016-05-23 19:39:16
13Replay-based Strategy Prediction and Build Order Adaptation for StarCraft AI Bots Ho-Chul Cho Kyung-Joong Kim∗

Replay-based Strategy Prediction and Build Order Adaptation for StarCraft AI Bots Ho-Chul Cho Kyung-Joong Kim∗

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
14Reactive Strategy Choice in StarCraft by Means of Fuzzy Control Mike Preuss Daniel Kozakowski

Reactive Strategy Choice in StarCraft by Means of Fuzzy Control Mike Preuss Daniel Kozakowski

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
15Using CIGAR for Finding Effective Group Behaviors in RTS Game Siming Liu, Sushil J. Louis and Monica Nicolescu Dept. of Computer Science and Engineering University of Nevada, Reno 1664 N. Virginia Street, Reno NV, 89557

Using CIGAR for Finding Effective Group Behaviors in RTS Game Siming Liu, Sushil J. Louis and Monica Nicolescu Dept. of Computer Science and Engineering University of Nevada, Reno 1664 N. Virginia Street, Reno NV, 89557

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
16Comparison of Human and AI Bots in StarCraft with Replay Data Mining Ho-Chul Cho Kyung-Joong Kim*

Comparison of Human and AI Bots in StarCraft with Replay Data Mining Ho-Chul Cho Kyung-Joong Kim*

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
17Design and Evaluation of an 
 Extended Learning Classifier-based 
 StarCraft Micro AI Stefan Rudolph, Sebastian von Mammen, Johannes Jungbluth, Jörg Hähner 
 sebastian.von

Design and Evaluation of an 
 Extended Learning Classifier-based 
 StarCraft Micro AI Stefan Rudolph, Sebastian von Mammen, Johannes Jungbluth, Jörg Hähner 
 sebastian.von

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Source URL: www.vonmammen.org

Language: English - Date: 2016-04-03 22:40:56
18Design and Evaluation of an 
 Extended Learning Classifier-based 
 StarCraft Micro AI In particular, we implemented and co-evolved one defensive AI, one aggressive one, one that focuses on exploration and one where X

Design and Evaluation of an 
 Extended Learning Classifier-based 
 StarCraft Micro AI In particular, we implemented and co-evolved one defensive AI, one aggressive one, one that focuses on exploration and one where X

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Source URL: www.vonmammen.org

Language: English - Date: 2016-04-03 22:40:02
19Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
20Script- and Cluster-based UCT for StarCraft Niels Justesen B´alint Tillman  Julian Togelius

Script- and Cluster-based UCT for StarCraft Niels Justesen B´alint Tillman Julian Togelius

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Source URL: julian.togelius.com

Language: English - Date: 2014-07-22 08:28:17