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Computing / Shader / Microsoft Direct3D / Deferred shading / Multiple Render Targets / OpenGL / Torque / Shadow mapping / Lightmap / Computer graphics / Software / Shading


Document Date: 2011-01-15 23:53:31


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City

Reading / /

Company

GPU / Vertex / /

Facility

Content Pipeline / /

Organization

Directional Lights Chapter / Implementation Recommended Reading and References Chapter / Exponential Shadow Mapping and Point Light Implementation Chapter / Exponential Shadow Mapping Theory and Spot Light Implementation Chapter / SSAO Chapter / Rendering Theory Chapter / G-Buffer Chapter / Celal Cansin Kayi Contents Chapter / /

Person

Forward Rendering / /

Position

Forward / /

Product

Buffer VertexBuffer / /

Technology

API / /

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