<--- Back to Details
First PageDocument Content
Software / Graphics software / Computer graphics / 3D graphics software / 3D computer graphics / 3D modeling / Computer-aided engineering / Video game design / Shader / Autodesk 3ds Max / Blender / Material
Date: 2015-10-18 07:57:04
Software
Graphics software
Computer graphics
3D graphics software
3D computer graphics
3D modeling
Computer-aided engineering
Video game design
Shader
Autodesk 3ds Max
Blender
Material

CE318: High-level Game Development Lecture 3: 3D Games: Models and Physics Diego Perez Office 3A.527

Add to Reading List

Source URL: orb.essex.ac.uk

Download Document from Source Website

File Size: 2,85 MB

Share Document on Facebook

Similar Documents

AUTOMATED EMBROIDERY PROTOTYPE SIMULATION: AN INDEPENDENT STUDY IN 3D COMPUTER GRAPHICS RENDERING Jared Wickman May 14, 2002

AUTOMATED EMBROIDERY PROTOTYPE SIMULATION: AN INDEPENDENT STUDY IN 3D COMPUTER GRAPHICS RENDERING Jared Wickman May 14, 2002

DocID: 1u6sQ - View Document

Shape Distributions ROBERT OSADA, THOMAS FUNKHOUSER, BERNARD CHAZELLE, and DAVID DOBKIN Princeton University Measuring the similarity between 3D shapes is a fundamental problem, with applications in computer graphics, co

Shape Distributions ROBERT OSADA, THOMAS FUNKHOUSER, BERNARD CHAZELLE, and DAVID DOBKIN Princeton University Measuring the similarity between 3D shapes is a fundamental problem, with applications in computer graphics, co

DocID: 1tnjm - View Document

Semantically-Enriched 3D Models for Common-sense Knowledge Manolis Savva, Angel X.Chang, Pat Hanrahan Computer Science Department, Stanford University {msavva,angelx,hanrahan}@cs.stanford.edu  Abstract

Semantically-Enriched 3D Models for Common-sense Knowledge Manolis Savva, Angel X.Chang, Pat Hanrahan Computer Science Department, Stanford University {msavva,angelx,hanrahan}@cs.stanford.edu Abstract

DocID: 1tcCx - View Document

On Being the Right Scale: Sizing Large Collections of 3D Models Manolis Savva, Angel X. Chang, Gilbert Bernstein, Christopher D. Manning, Pat Hanrahan Computer Science Department, Stanford University Figure 1: We use a p

On Being the Right Scale: Sizing Large Collections of 3D Models Manolis Savva, Angel X. Chang, Gilbert Bernstein, Christopher D. Manning, Pat Hanrahan Computer Science Department, Stanford University Figure 1: We use a p

DocID: 1tcv7 - View Document

EDA221 – Introduction to Computer Graphics, 2016  Assignment 1 – Solar System In this assignment you will be introduced to the basics of 3D rendering and hierarchical transformations. You will use our C++/OpenGL Fram

EDA221 – Introduction to Computer Graphics, 2016 Assignment 1 – Solar System In this assignment you will be introduced to the basics of 3D rendering and hierarchical transformations. You will use our C++/OpenGL Fram

DocID: 1tbQw - View Document