Date: 2008-09-11 15:10:18Computer graphics Shading Graphics libraries Video game development Shader Anisotropic filtering Texture mapping High-Level Shading Language Vertex OpenGL Rendering Wavefront .obj file | | Eurographics Symposium on RenderingKavita Bala, Philip Dutré (Editors) Motion Blur for Textures by Means of Anisotropic Filtering J. Loviscach Hochschule Bremen, Bremen, GermanyAdd to Reading ListSource URL: www.j3l7h.deDownload Document from Source Website File Size: 405,90 KBShare Document on Facebook
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