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Virtual reality / Graphics hardware / Video cards / Rendering / Graphics processing unit / Shader / Ray tracing / Rasterisation / Microsoft Direct3D / Computer graphics / Computing / 3D computer graphics


University of Applied Sciences Basel (FHBB) Diploma Thesis DA07 0405 RayTracing on GPU Ray Tracing on GPU
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Document Date: 2005-01-19 14:30:52


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File Size: 3,82 MB

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Company

NVidia / GPU / Vertex / /

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Facility

University of Applied Sciences Basel / Simplified Pipeline / Programmable Graphics Hardware Pipeline A pipeline / Programmable Graphics Hardware Pipeline / /

IndustryTerm

programmable fragment processor / real time rendering / graphics hardware / recursive ray tracing algorithm / fragment processor / dot product / fragment processing level / ray tracing algorithm / cross products / /

Organization

University of Applied Sciences Basel / Primitive Assembly / /

Person

Ray Intersector / Ray Traverser / Ray Tracing / Ray Tracing Ray Tracing / Timothy J. Purcell / /

Position

Assistant Professor / /

ProgrammingLanguage

C++ / /

Technology

vertex processor / Load Balancing / ray tracing algorithm / recursive ray tracing algorithm / fragment processor / Programmable Fragment Processor / /

URL

http /

SocialTag