Shader

Results: 521



#Item
421Computer graphics / OpenGL / 3D computer graphics / Application programming interfaces / Virtual reality / Rendering / Graphics / Shader / Game programming / Software / Video game development / Computing

MODULE TITLE: Games Graphics Programming MODULE CODE:

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Source URL: cis.ulster.ac.uk

Language: English - Date: 2013-06-11 09:49:23
422Software / 3D computer graphics / Shading / Video game development / GLSL / Shader / Multisample anti-aliasing / Pixel buffer / Framebuffer Object / Computer graphics / OpenGL / Computing

R The OpenGL Graphics System: A Specification (Version 3.2 (Core Profile) - December 7, 2009)

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Source URL: www.opengl.org

Language: English - Date: 2014-04-12 08:19:49
423Application programming interfaces / OpenGL / GPGPU / Video game development / Graphics processing unit / QuickTime / Shader / DirectX / Windows Vista / Software / Computing / Virtual reality

Microsoft Word - System Requirements.docx

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Source URL: www.depts.ttu.edu

Language: English - Date: 2010-04-29 15:33:08
424GPGPU / Graphics hardware / Shading / Parallel computing / Video game development / Stream processing / Shader / Kernel / BrookGPU / Computing / Computer architecture / Computer graphics

Data Parallel Computation on Graphics Hardware Ian Buck Pat Hanrahan Stanford University

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Source URL: graphics.stanford.edu

Language: English - Date: 2003-12-02 15:13:05
425GPGPU / Graphics hardware / Shading / Parallel computing / Video game development / Stream processing / Shader / Kernel / BrookGPU / Computing / Computer architecture / Computer graphics

Data Parallel Computation on Graphics Hardware Ian Buck Pat Hanrahan Stanford University

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Source URL: hci.stanford.edu

Language: English - Date: 2003-12-03 18:34:51
426Imaging / Shading / Computer memory / Video cards / Shader / Fragment / Z-buffering / Circular buffer / Framebuffer / 3D computer graphics / Computer graphics / Computing

Stanford Tech Report (2005), pp. 1–6 A Hardware F-Buffer Implementation Mike Houston † , Arcot J. Preetham and Mark Segal ‡ Stanford University, ATI Technologies Inc.

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Source URL: hci.stanford.edu

Language: English - Date: 2005-09-28 19:07:21
427Computer graphics / OpenGL / Virtual reality / Cross-platform software / Video game development / Microsoft Direct3D / DirectX / WebGL / Shader / Software / Computing / Application programming interfaces

MOVING TO OPENGL Jason Mitchell Dan Ginsburg

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Source URL: media.steampowered.com

Language: English - Date: 2014-02-10 19:47:45
428OpenGL / 3D computer graphics / Shading / Virtual reality / Graphics hardware / Microsoft Direct3D / Shader / High Level Shader Language / ARB / Computer graphics / Computing / Software

The Direct3D® 10 System David Blythe Microsoft® Corporation

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Source URL: www.cs.cmu.edu

Language: English - Date: 2011-11-28 12:19:39
429Computer graphics / Shader / Graphics pipeline / OpenGL / Graphics processing unit / Rasterisation / Microsoft Direct3D / GeForce / Radeon R200 / Video cards / Computer hardware / Computing

Programmable graphics pipeline Adapted from Suresh Venkatasubramanian UPenn

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Source URL: www.cs.kent.edu

Language: English - Date: 2008-01-31 13:51:14
430OpenGL / Application programming interfaces / Shading / Video game development / Virtual reality / Shader / Shading language / Khronos Group / GLSL / Software / Computer graphics / Computing

OpenGL ES Next • OpenGL ES Working Group plans to release a new version of OpenGL ES in 2014 • The main features of the new API are:

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Source URL: www.khronos.org

- Date: 2014-01-07 08:02:33
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