tridiagonal systems / heat diffusion algorithm / image energy / direct solution / real-time entertainment applications / target hardware / non-real-time post-processing packages / partial solution / graphics hardware / programmable graphics hardware / real-time applications / real-time algorithms / post-processing method / post-processing / real-time performance / cyclic reduction algorithm / depth-of-field algorithm / realtime applications / film preview applications / numerical algorithms / n solutions / tridiagonal linear systems / partial solutions / real-time rates / signal-processing point of view / post-processing approach / dense linear systems / linear systems / signal-processing / basic algorithm / energy / signal processing world / /
OperatingSystem
Windows XP / /
Organization
School of Computer Science / Cambridge University / US Federal Reserve / Carnegie Mellon University / /
Person
Addison Wesley / Michael Kass / Aaron Lefohn / C. Davis John Owens / Euler / H AEBERLI / Kirby II / /
Position
FARMER / director of photography / phenomenological model for bokeh rendering / lens and aperture camera model for synthetic image generation / above forward / forward / /
Product
Section 3 / /
ProgrammingLanguage
L / C++ / /
PublishedMedium
Journal of the ACM / ACM Transactions on Graphics / Computer Graphics / /