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Virtual reality / Shading / 3D computer graphics / GPGPU / Graphics hardware / Graphics processing unit / Spatial anti-aliasing / Rendering / OpenGL / Computer graphics / Computing / Software


Practical morphological antialiasing on the GPU Venceslas Biri∗ Institut Gaspard Monge Adrien Herubel† Institut Gaspard Monge
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Document Date: 2011-04-21 02:17:26


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File Size: 1,76 MB

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NVidia / GPU / ASTRA / /

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area computing pass / graphics hardware / /

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GPU Venceslas Biri∗ Institut Gaspard Monge Adrien Herubel† Institut Gaspard Monge Stephane Deverly‡ Duran Duboi Figure / /

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Stephane Deverly‡ Duran Duboi / /

Technology

animation / MLAA algorithm / /

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http /

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