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Virtual reality / Shading / 3D computer graphics / GPGPU / Graphics hardware / Graphics processing unit / Spatial anti-aliasing / Rendering / OpenGL / Computer graphics / Computing / Software
Date: 2011-04-21 02:17:26
Virtual reality
Shading
3D computer graphics
GPGPU
Graphics hardware
Graphics processing unit
Spatial anti-aliasing
Rendering
OpenGL
Computer graphics
Computing
Software

Practical morphological antialiasing on the GPU Venceslas Biri∗ Institut Gaspard Monge Adrien Herubel† Institut Gaspard Monge

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