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Date: 2011-04-21 02:17:26Virtual reality Shading 3D computer graphics GPGPU Graphics hardware Graphics processing unit Spatial anti-aliasing Rendering OpenGL Computer graphics Computing Software | Practical morphological antialiasing on the GPU Venceslas Biri∗ Institut Gaspard Monge Adrien Herubel† Institut Gaspard MongeAdd to Reading ListSource URL: www.klayge.orgDownload Document from Source WebsiteFile Size: 1,76 MBShare Document on Facebook |
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