Radiosity

Results: 105



#Item
61Physical quantities / Heat transfer / Radiance / Imaging / Rendering / Luminance / Lighting / CIE 1931 color space / Radiosity / 3D computer graphics / Optics / Computer graphics

RADIANCE: a simulation tool for daylighting systems Dr. R. Compagnon The Martin Centre for Architectural and Urban Studies University of Cambridge Department of Architecture 6 Chaucer Road, Cambridge CB2 2EB, UK

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Source URL: radsite.lbl.gov

Language: English - Date: 1997-09-05 16:50:16
62Radiosity / Rendering / Global illumination / Cube mapping / Shader / High dynamic range rendering / Phong reflection model / Book:3D Rendering / Computer graphics / 3D computer graphics / Shading

Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11

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Source URL: www.valvesoftware.com

Language: English - Date: 2010-04-09 16:32:07
63Electromagnetic radiation / Physical chemistry / Subsurface scattering / Scattering / Radiative transfer / Rendering / Radiosity / Attenuation / Diffusion / Physics / 3D computer graphics / Optics

Multiple scattering as a diffusion process Jos Stam Department of Computer Science, University of Toronto Toronto, Canada, M5S 1A4 Abstract. Multiple scattering in participating media is generally a complex

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Source URL: www.dgp.toronto.edu

Language: English - Date: 2001-09-18 17:49:43
64Optics / Rendering / Radiance / Lighting / 3D computer graphics software / Ray tracing / Radiosity / Simulation / 3D computer graphics / Computer graphics / Imaging

Integrated Lighting System Design And Visualisation. "The simulation and presentation of lighting effects." RENDERING REALITY VOLUME ONE

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Source URL: radsite.lbl.gov

Language: English - Date: 1997-08-14 21:06:06
65Electromagnetic radiation / Radiosity / Rendering / Global illumination / Color bleeding / Photon mapping / Diffuse reflection / Ray tracing / Reflection / 3D computer graphics / Optics / Computer graphics

Microsoft PowerPoint - cmsc427-global-illum.ppt

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Source URL: www.cs.umd.edu

Language: English - Date: 2007-11-19 17:41:37
66Radiosity / Electromagnetic radiation / Global illumination / Data / Ray tracing / Color bleeding / View factor / Copyright / 3D computer graphics / Heat transfer / Mechanical engineering

Radiosity • Local Lighting (OpenGL). – Captures interaction of light source and surface, but nothing else in environment. • Shadow maps

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Source URL: www.cs.umd.edu

Language: English - Date: 2007-04-23 17:59:04
67Statistical theory / 3D computer graphics / Kullback–Leibler divergence / Thermodynamics / Randomness / Radiosity / Divergence / Mutual information / Entropy / Statistics / Information theory / Geometry

Refinement Criteria for Global Illumination using Convex Functions Jaume Rigau, Miquel Feixas, and Mateu Sbert Institut d’Inform`atica i Aplicacions, Universitat de Girona, Catalonia jaume.rigau|miquel.feixas|mateu.sbe

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Source URL: ima.udg.edu

Language: English - Date: 2003-09-19 10:35:26
68Isosurface / Rendering / Scientific visualization / Global illumination / VisIt / Photon mapping / Radiosity / Marching cubes / Illumination / 3D computer graphics / Computer graphics / Imaging

Pre-Computed Illumination for Isosurfaces Kevin M. Beasona , Josh Grantb , David C. Banksa , Brad Futcha , and M. Yousuff Hussainia a Florida b Pixar State University, Tallahassee, USA;

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Source URL: www.kevinbeason.com

Language: English - Date: 2006-04-24 15:09:29
69Imaging / Photon mapping / Rendering / Radiosity / Path tracing / Ray tracing / Global illumination / Illumination / Diffuse reflection / 3D computer graphics / Computer graphics / Optics

Retro-rendering with Vector-Valued Light: Producing Local Illumination from the Transport Equation David C. Banks and Kevin M. Beason Florida State University, Tallahassee, USA ABSTRACT Many rendering algorithms can be u

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Source URL: www.kevinbeason.com

Language: English - Date: 2006-04-24 15:09:32
70Photon mapping / Photon / Radiosity / Path tracing / Flux / 3D computer graphics / Physics / Rendering

Understanding Video at 30 Billion Frames Per Second with Transient Rendering Adam Smith James Skorupski James Davis { amsmith, jskorups, davis } @ cs.ucsc.edu Ultra-Fast Video

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Source URL: adamsmith.as

Language: English - Date: 2013-03-17 01:17:49
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