Pathfinding

Results: 55



#Item
51Practical Game Programming  Artificial Intelligence Simulating The Other  Copyright 2010 Jari Komppa - http://iki.fi/sol/

Practical Game Programming Artificial Intelligence Simulating The Other Copyright 2010 Jari Komppa - http://iki.fi/sol/

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Source URL: sol.gfxile.net

Language: English - Date: 2011-01-24 09:10:51
52Breaking Path Symmetries on 4-connected Grid Maps Daniel Harabor and Adi Botea NICTA and The Australian National University Email: [removed]  Abstract

Breaking Path Symmetries on 4-connected Grid Maps Daniel Harabor and Adi Botea NICTA and The Australian National University Email: [removed] Abstract

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Source URL: harablog.files.wordpress.com

Language: English - Date: 2010-10-20 21:58:33
53Block A*: Database-Driven Search with Applications in Any-angle Path-Planning Peter Yap and Neil Burch and Rob Holte and Jonathan Schaeffer Computing Science Department

Block A*: Database-Driven Search with Applications in Any-angle Path-Planning Peter Yap and Neil Burch and Rob Holte and Jonathan Schaeffer Computing Science Department

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Source URL: webdocs.cs.ualberta.ca

Language: English - Date: 2011-05-17 10:41:28
54Optimal and Efficient Path Planning for Partially-Known Environments Anthony Stentz The Robotics Institute; Carnegie Mellon University; Pittsburgh, PA 15213

Optimal and Efficient Path Planning for Partially-Known Environments Anthony Stentz The Robotics Institute; Carnegie Mellon University; Pittsburgh, PA 15213

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Source URL: www.frc.ri.cmu.edu

Language: English - Date: 2000-05-12 18:30:20
55

PDF Document

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Source URL: users.cecs.anu.edu.au

Language: English - Date: 2011-05-24 19:33:36