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![]() Date: 2013-10-25 01:57:17Virtual reality Parallax Parallax mapping Relief mapping Parallax occlusion mapping Normal mapping Bump mapping Rendering Shader Computer graphics Texture mapping 3D computer graphics | Add to Reading List |
![]() | Cone Step Mapping: An Iterative Ray-Heightfield Intersection Algorithm Jonathan “LoneSock” Dummer Introduction This paper presents Cone Step Mapping (CSM), a new approach to the RayHeightfield Intersection problem. CDocID: 1fv4o - View Document |
![]() | Parallax Mapping with Offset Limiting: A PerPixel Approximation of Uneven Surfaces Terry Welsh Infiscape Corporation January 18, 2004DocID: 18btb - View Document |
![]() | Rendering Geometry with Relief Textures Xavier D´ecoret† Lionel Baboud∗ ARTIS-GRAVIR/IMAG-INRIA‡DocID: 11B3o - View Document |
![]() | RESEARCH ATI: ToyShop Natalya Tatarchuk 3D Application Research GroupDocID: Ryul - View Document |
![]() | From texture mapping to parallax mapping — Normal Mapping Bruce Tsai Texture Mapping •DocID: OjgO - View Document |