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Date: 2008-10-19 04:59:01Computing Graphics hardware Video cards Nvidia Graphics processing unit Framebuffer Rendering GeForce 6 Series Shader Computer graphics 3D computer graphics Virtual reality | Real-Time Reyes-Style Adaptive Surface Subdivision Anjul Patney, John Owens University of California, Davis Offline RenderingAdd to Reading ListSource URL: idav.ucdavis.eduDownload Document from Source WebsiteFile Size: 4,65 MBShare Document on Facebook |
The OpenGL Framebuffer Object Extension Simon Green NVIDIA Corporation OverviewDocID: 1t7pW - View Document | |
Lab 7 - Framebuffer Objects Support code: /course/cs123/src/labs/lab07 Demo: /course/cs123/bin/cs123_lab07_demo Intro Up until this point, everything we have rendered with OpenGL has been displayed diDocID: 1rQ2V - View Document | |
Intense3D Wildcat 4210 User’s Guide June 2000 DH001000 CopyrightDocID: 1qXrL - View Document | |
R OpenGL ES Common Profile Specification VersionFull Specification)DocID: 1qyUR - View Document | |
3Dlabs, Inc. Wildcat4 Graphics Accelerator Card User’s Guide 3Dlabs®, IncMcCarthy Blvd.DocID: 1pwdt - View Document |