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Computing / Graphics hardware / Video cards / Nvidia / Graphics processing unit / Framebuffer / Rendering / GeForce 6 Series / Shader / Computer graphics / 3D computer graphics / Virtual reality
Date: 2008-10-19 04:59:01
Computing
Graphics hardware
Video cards
Nvidia
Graphics processing unit
Framebuffer
Rendering
GeForce 6 Series
Shader
Computer graphics
3D computer graphics
Virtual reality

Real-Time Reyes-Style Adaptive Surface Subdivision Anjul Patney, John Owens University of California, Davis Offline Rendering

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Source URL: idav.ucdavis.edu

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File Size: 4,65 MB

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