First Page | Document Content | |
---|---|---|
![]() Date: 2005-12-10 15:47:46Video game design Virtual reality Video game development Displacement mapping Rasterisation Normal mapping Subsurface scattering Texel Texture synthesis Computer graphics 3D computer graphics Texture mapping | Source URL: www.inf.ufrgs.brDownload Document from Source WebsiteFile Size: 381,98 KBShare Document on Facebook |
![]() | Microfacet-Based Normal Mapping for Robust Monte Carlo Path Tracing Non-Separable Masking-Shadowing Vincent Sch¨ ußler1DocID: 1tMSz - View Document |
![]() | Microfacet-Based Normal Mapping for Robust Monte Carlo Path Tracing Analytic Diffuse Multiple-Scattering Vincent Sch¨ ußler1DocID: 1tFnB - View Document |
![]() | Microfacet-Based Normal Mapping for Robust Monte Carlo Path Tracing Compatibility with Metropolis Light Transport Vincent Sch¨DocID: 1tCaM - View Document |
![]() | CS123 Final Project Stuff we’ll be discussing 1. Project Topics 2. Not Project TopicsDocID: 1qaG3 - View Document |
![]() | Karl W. Broman, S´aunak Sen A guide to QTL mapping with R/qtl April 23, 2009DocID: 1pm37 - View Document |