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1 This talk is structured as a semi-chronological walk through the development of some common rendering pipelines, with particular emphasis placed on the problems that motivated the development of different algorithms.
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Document Date: 2010-08-02 12:40:55
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File Size: 2,99 MB
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Event
Man-Made Disaster /
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IndustryTerm
course web page /
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SocialTag
Computing
Graphics
Rasterisation
Shader
Shadow mapping
Rendering
Z-buffering
Multiple Render Targets
Shading
Imaging