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Computing / Graphics / Rasterisation / Shader / Shadow mapping / Rendering / Z-buffering / Multiple Render Targets / Shading / Imaging / Deferred shading


1 This talk is structured as a semi-chronological walk through the development of some common rendering pipelines, with particular emphasis placed on the problems that motivated the development of different algorithms.
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Document Date: 2010-08-02 12:40:55


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