Itu

Results: 7341



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271

1 The 2010 Mario AI Championship: Level Generation Track Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter Mawhorter, Glen T

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Source URL: www.itu.dk

Language: English - Date: 2011-08-20 05:55:37
    272

    ITU World Triathlon Series Yokohama 2015 ITU 世界トライアスロンシリーズ 横浜大会2015

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    Source URL: www.jtu.or.jp

    Language: Japanese - Date: 2015-05-19 03:50:53
      273

      AGE GROUPS UNIFORMS UPDATED ON ARG OPTION 1 Approved by the ITU Uniform Panel, 17 February 2014

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      Source URL: www.triathlon.org

      - Date: 2014-05-23 09:38:05
        274

        Spicing up map generation Tobias Mahlmann, Julian Togelius and Georgios N. Yannakakis IT University of Copenhagen, Rued Langaards Vej 7, 2300 Copenhagen, Denmark {tmah, juto, yannakakis}@itu.dk Abstract. We describe a s

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        Source URL: www.lighti.de

        Language: English - Date: 2012-04-03 19:59:00
          275

          2º Prêmio de Reabilitação e Readaptação Profissional Instituição: Senai - Itu/SP Categoria: Escolas de Educação Profissional Trabalho – Capacitação Profissional da Pessoa com Deficiência

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          Source URL: www.proreabilitacao.com.br

          Language: Portuguese - Date: 2016-03-11 05:50:55
            276Artificial intelligence / Control engineering / Fuzzy logic / Logic in computer science / Fuzzy control system / Timed automaton / Petri net / Control system / Finite-state machine / Emotion / Computational intelligence

            Synthesizing Bots Emotional Behaviors through Fuzzy Cognitive Processes Giovanni Acampora, Member, IEEE, Fabio Ferraguto, and Vincenzo Loia , Senior Member, IEEE Abstract— Video games are one of the most significative

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            Source URL: game.itu.dk

            Language: English - Date: 2010-08-10 12:41:00
            277Game theory / Game design / Arts / Cognitive psychology / Computational creativity / Procedural generation / Metagaming / Nomic / Game engine / Game mechanics / Playtest / Standard

            Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games Adam M. Smith and Michael Mateas  Abstract—Variations Forever is a novel game in which the player explores a vast design

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            Source URL: game.itu.dk

            Language: English - Date: 2010-08-10 12:41:00
            278Applied mathematics / Cybernetics / Machine learning / Cognitive science / Evolution / Genetic algorithms / Mathematical optimization / Q-learning / Reinforcement learning / Artificial neural network / Evolutionary computation / Evolutionary algorithm

            Estimating Learning Rates in Evolution and TDL: Results on a Simple Grid-World Problem Simon M. Lucas Abstract— When learning to play a game or perform some task, it is important to learn as quickly and effectively as

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            Source URL: game.itu.dk

            Language: English - Date: 2010-08-10 12:41:00
            279

            Adventures in Procedurally Generated Causality Isaac M. Dart () for ITU Copenhagen, 2011. Abstract— a typical adventure game is a computer-based game in which the player assumes the role of a protagonist in

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            Source URL: www.mrdart.com

            Language: English - Date: 2012-02-18 10:23:33
              280Leisure / Mathematical logic / Video game development / Logic / Game design / Conceptual model / Metaphor / Simulation / Gameplay / The Trace / Knowledge representation and reasoning / Artificial intelligence

              L UDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas Abstract— L UDOCORE is a logical “game engine”, linking game rules as reasoned about by game designers to t

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              Source URL: game.itu.dk

              Language: English - Date: 2010-08-10 12:41:00
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