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Shading / OpenGL / Graphics hardware / Shader / Rasterisation / ARB / Microsoft Direct3D / High Level Shader Language / Vertex / Computer graphics / Computing / 3D computer graphics


Dense Matrix Algebra on the GPU Ádám Moravánszky NovodeX AG 1. Introduction
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Document Date: 2006-10-06 12:04:45


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AMD / GPU Ádám Moravánszky NovodeX AG / Intel / Tuned Linear Algebra Software / /

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graphics applications / dot product / dot products / inherent parallel processing / higher level algorithms / matrix-vector product / linear systems / output device / scientific computing / point pixel processing / programmable graphics processors / /

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Matrix / /

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script interpreter / /

Product

DirectX 9 Graphics SDK / D3DFMT / /

Technology

adam / programmable graphics processors / simulation / higher level algorithms / parallel processing / /

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