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Nvidia / Graphics hardware / Video game development / Virtual reality / GPGPU / GeForce / Graphics processing unit / Shader / OpenGL / Video cards / Computer hardware / Computing


Document Date: 2004-09-03 14:06:31


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City

Seattle / /

Company

PC IM 12 I P PCI AG / AMD / nVIDIA / GPU / /

Country

United States / /

Currency

USD / /

/

Facility

Steve Mann∗ University of Toronto Department / College Road / /

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IndustryTerm

commodity graphics hardware / graphics applications / graphics devices / parallel computing architecture / inner product / pattern recognition algorithm / Graphics cards hardware / computer vision algorithms / inner products / graphics hardware / individual dot product / parallel processing pipelines / commodity computer graphics devices / quantigraphic image processing / reality using computer graphics hardware / real-time stereo / /

OperatingSystem

GNU/Linux / /

Organization

Toronto Arts Council / Canada Council for the Arts / Graphics Processing Unit / University of Toronto Department of Electrical and Computer Engineering / Ontario Arts Council / GP IM / PC IM / /

Person

Steve Mann / James Fung / Purpose Parallel / /

Product

XP2800+ CPU / /

ProvinceOrState

Manitoba / Washington / /

Technology

RAM / examined algorithm / computer vision algorithms / PCI-X / Linux / Intel Xeon processor / cache memory / mapping computer vision algorithms / pattern recognition algorithm / shared memory / image processing / parallel processing / /

URL

http /

SocialTag