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Horizon-Based Ambient Occlusion using Compute Shaders Louis Bavoil [removed]
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Document Date: 2014-10-22 14:33:14


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City

Santa Clara / /

Company

GPU / GPU Times / NVIDIA Corporation / /

Country

United States / /

/

Facility

Library The NVSSAO library / San Tomas Expressway / The NVSSAO Library Building / /

IndustryTerm

life support devices / /

Person

Miguel Sainz / Tomas Akenine-Möller / Eric Haines / Eugene d'Eon / Brad Blackburn / Louis Bavoil / /

ProgrammingLanguage

C++ / /

ProvinceOrState

Maryland / California / /

Technology

alpha / http / HBAO algorithm / shared memory / SSAO algorithms / API / GUI / /

URL

www.nvidia.com / /

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