GamePlay

Results: 578



#Item
151Dungeons & Dragons / Attribute / Massively multiplayer online role-playing games / Terminology / Magic of Dungeons & Dragons / Magic point / Magic / Windows games / Dungeons & Dragons gameplay / Role-playing game terminology / Games / Gaming

Character Name: ________________ Culture: _______________ Age/Birth Date: ___/________ Player Name: ________________ Homeland/Clan: _______________ Hair Color: ____________ Race: ________________ Profession: ____________

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Source URL: runequest.aamunkoitto.net

Language: English - Date: 2010-03-03 14:31:45
152Magic of Dungeons & Dragons / Magic / Magic Item Compendium / Windows games / Dungeons & Dragons gameplay / Dungeons & Dragons / Magic item / Games

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. MAGIC ITEMS DETECT MAGIC & MAGIC ITEMS When detect magic identifies a magic item’s school of magic, th

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Source URL: www.opengamingfoundation.org

Language: English - Date: 2003-03-04 20:21:08
153Digital media / Serious game / Game studies / Games for Change / Video game genres / Game mechanics / Gameplay / Educational game / Iced! / Game design / Gaming / Design

Purposeful by Design? A Serious Game Design Assessment Framework Konstantin Mitgutsch Narda Alvarado

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Source URL: gambit.mit.edu

Language: English - Date: 2013-10-22 10:24:07
154ATI Technologies / Graphics processing unit / Radeon / Accelerated Graphics Port / Computer hardware / Graphics hardware / Video cards

VPU Recover White Paper Introduction Hardware crashes can be frustrating, as they seem to come out of nowhere and interrupt work or gameplay. This is especially true when there seems to be no choice but to restart the co

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Source URL: www.amd.com

Language: English - Date: 2014-02-17 11:02:01
155Game design / Gameplay / Computational creativity / Genetic programming / Ludi / Ancient Rome / Greco-Roman world / Science / Mathematical optimization / Evolutionary algorithms / Artificial intelligence

YAVALATH: SAMPLE CHAPTER FROM EVOLUTIONARY GAME DESIGN Cameron Browne1 London, UK ABSTRACT The following chapter from Evolutionary Game Design (Brownedescribes Yavalath, the first computer-generated board game to

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Source URL: www.genetic-programming.org

Language: English - Date: 2012-06-28 00:31:02
156Role-playing game terminology / Character class / Magic item / Magic / Undead / Dungeons & Dragons gameplay / Magic point / Dungeons & Dragons / Games / Psionics

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. POWERS OVERVIEW MANIFESTING POWERS

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Source URL: www.opengamingfoundation.org

Language: English - Date: 2003-03-04 20:21:09
157Game design / Game controllers / Mobile games / Infrared imaging / Kinect / Webcams / PlayStation / Gameplay / Wii / Digital media / Application software / Software

1 CONTENTSEnvironment design ________ 16

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Source URL: www.joramwolters.com

Language: English - Date: 2012-08-13 06:42:07
158Magic item / Magic / Wizard / High Adventure Role Playing / Dungeons & Dragons gameplay / Magic: The Gathering – Battlegrounds / Games / Dungeons & Dragons / Magic of Dungeons & Dragons

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. SPELLS (U, V, W, X, Y & Z) Undetectable Alignment Abjuration Level: Brd 2, Clr 2, Pal 2

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Source URL: www.opengamingfoundation.org

Language: English - Date: 2003-03-04 20:21:10
159Magic / Gameplay of Final Fantasy / Games / Gaming / Windows games / Terminology / Artificer / Magic Item Compendium / Magic item / Dungeons & Dragons / Magic of Dungeons & Dragons

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. MAGIC ITEMS (CURSED ITEMS) CURSED ITEMS Table: Cursed Item Common Curses

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Source URL: www.opengamingfoundation.org

Language: English - Date: 2003-03-04 20:21:08
160Creature / Dungeons & Dragons gameplay / Gaming / Roguelikes / Role-playing game terminology / Games / Statistic

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. ABILITY SCORES Every character has six basic Ability Scores: · Strength (STR) · Dexterity (DEX) · Cons

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Source URL: www.opengamingfoundation.org

Language: English - Date: 2003-03-04 20:21:07
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