Enemies

Results: 468



#Item
121Land management / Soil contamination / Sustainable agriculture / Pest control / Biological pest control / Weaver ant / Integrated pest management / Organic farming / Rice / Agriculture / Pesticides / Environment

Key points ❖ Traditional methods provide good control at half the cost of pesticides. ❖ Natural enemies can provide high levels of pest control in fruit orchards as long as pesticide use is minimised. ❖ New entrant

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Source URL: www.pan-uk.org

Language: English - Date: 2010-06-29 10:53:26
122Extraordinary Chambers in the Courts of Cambodia / Khmer Rouge rule of Cambodia / Nuon Chea / Reach Sambath / Enemies of the People / Democratic National Union Movement / Cambodia / Khmer Rouge / Asia

Japan pledges more money for Khmer Rouge tribunal The Associated Press January 11, 2009

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Source URL: www.genocidewatch.org

Language: English - Date: 2014-10-15 11:54:28
123Néstor Almendros / Nuon Chea / Nuon / Khmer Rouge / Films / Enemies of the People / Cambodia

DOC Document

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Source URL: www.genocidewatch.org

Language: English - Date: 2014-10-15 11:53:24
124Botany / Plant tolerance to herbivory / Nectar robbing / Ipomopsis aggregata / Flower / Pollinator / Nectar / Bumble bee / Bee / Plant reproduction / Biology / Pollination

Annals of Botany Page 1 of 9 doi:aob/mcp056, available online at www.aob.oxfordjournals.org Realized tolerance to nectar robbing: compensation to floral enemies in Ipomopsis aggregata Rebecca E. Irwin*

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Source URL: sites.dartmouth.edu

Language: English - Date: 2013-10-27 22:29:49
125Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
126Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
127Structure / Public administration / Community building / Functionalism / Social innovation / Social capital / Social economy / Socialism / Institution / Sociology / Economics / Innovation

Orthodox Social Economies and the Enemies of Social Innovation By: Dr. Ioannis K. Nasioulas, PHD INTRODUCTION Social Innovation has been an eye-catching term, articulating the basic concept that society can indeed active

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Source URL: webgate.ec.europa.eu

Language: English - Date: 2015-03-11 09:10:44
128Today

Santa’s Ninja Elf Lizzy Ford Santa had enemies. Lots of them. One would never guess that the jolly fat guy would be targeted for assassination, but it happened every year. Disgruntled toy execs, power hungry politician

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Source URL: www.guerrillawordfare.com

Language: English - Date: 2011-12-04 23:24:08
    129Side-scrolling video games / Arcade games / Super Mario / Mario / New Super Mario Bros. / Recurring enemies in the Mario series / Platform game / Artificial intelligence / Nintendo Entertainment System / Games / Digital media / Electronic games

    The 2009 Mario AI Competition Julian Togelius, Sergey Karakovskiy and Robin Baumgarten Abstract— This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conferenc

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    Source URL: www.islab.ntua.gr

    Language: English - Date: 2012-10-14 18:35:22
    130Arcade games / Reinforcement learning / Recurring enemies in the Mario series / Mario / Artificial intelligence / Partially observable Markov decision process / Action selection / Games / Digital media / Electronic games

    DuCuiGuo-ApplyingMachineLearningInGameAIDesign

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    Source URL: www.islab.ntua.gr

    Language: English - Date: 2012-10-14 18:35:22
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