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Software / Virtual reality / 3D computer graphics / Video game development / Deferred shading / Graphics hardware / Shader / OpenGL / Rasterisation / Computer graphics / Shading / Computing


1 Hi. I’m Sam Martin, Head of Technology at Geomerics, and this is joint work with Marius Bjorge, Sandeep Kakalarpudi and Jan-Harald Fredriksen from ARM’s offices in Trondheim.
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Document Date: 2014-03-12 04:22:57


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File Size: 3,75 MB

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City

Trondheim / /

Company

ARM / /

IndustryTerm

software advances / defacto solution / post processing / on-chip / desktop hardware / computing / /

Organization

United Nations / /

Person

Sandeep Kakalarpudi / Sam Martin / Marius Bjorge / Jan-Harald Fredriksen / /

Position

Head of Technology / forward / /

Technology

mobile devices / /

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