Client-side prediction

Results: 3



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1Quake / Linux games / First-person shooters / Mobile games / Video games with variable translation control / Id Software / Client-side prediction / John D. Carmack / Wolfenstein 3D / Software / Digital media / Application software

slide 2 gaius slide 1 gaius

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Source URL: floppsie.comp.glam.ac.uk

Language: English - Date: 2015-02-04 11:32:36
2Quake / QuakeWorld / Client-side prediction / Ping / Id Software / Network performance / GameSpy / Game server / Peer-to-peer / Software / Digital media / Application software

Quake: An Example Multi-User Network Application — Problems and Solutions in Distributed Interactive Simulations Shawn Bonham, Daniel Grossman, William Portnoy, & Kenneth Tam∗ University of Washington Seattle, WA 98

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Source URL: www.jumpjet.info

Language: English - Date: 2013-10-10 11:42:15
3Lag / Client-side prediction / Client-side / Latency / X Window System / Ping / File Transfer Protocol / Lagometer / X Window System core protocol / Computing / Software / Network architecture

PDF Document

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Source URL: web.cs.wpi.edu

Language: English - Date: 2003-10-28 07:08:22
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