Character

Results: 15634



#Item
941Massively multiplayer online role-playing games / Windows games / Virtual economies / Role-playing game terminology / Virtual communities / EverQuest II / EverQuest / Thief / Crowd control / Experience point / Daybreak Game Company / Cleric

Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
942Virtual reality / 3D computer graphics / User interface techniques / Computer animation / Video game controllers / Skeletal animation / Inverse kinematics / 3D user interaction / Linkage / Input device / Motion capture / Euler angles

Tangible and Modular Input Device for Character Articulation

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Source URL: igl.ethz.ch

Language: English - Date: 2014-06-05 09:51:35
943

E-polynomials of SL(2, C)-character varieties Javier Mart´ınez Mart´ınez Universidad Complutense de Madrid 2015 International Meeting AMS-EMS-SPM Special session on Higgs bundles and character varieties

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Source URL: cmup.fc.up.pt

Language: English - Date: 2015-06-18 10:07:30
    944Law / Traffic law / Good moral character / Transport / Philosophy of law / Expungement in the United States / Reckless driving

    NEW YORK CORRECTION LAW - ARTICLE 23-A LICENSURE AND EMPLOYMENT OF PERSONS PREVIOUSLY CONVICTED OF ONE OR MORE CRIMINAL OFFENSES §750. Definitions. For the purposes of this article, the following terms shall have the fo

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    Source URL: www.rpi.edu

    Language: English - Date: 2009-01-23 14:32:44
    945Genetics / Biology / Epigenetics / Genomics / DNA / Molecular biology / Methylated DNA immunoprecipitation / CpG site / Null character / Bayesian tool for methylation analysis

    Package ‘methylMnM’ January 14, 2013 Type Package Title detect different methylation level (DMR) VersionDate

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    Source URL: epigenome.wustl.edu

    Language: English - Date: 2013-02-08 10:46:31
    946Windows games / Game design / Role-playing game terminology / Video game culture / Game mechanics / Video game design / Artificial intelligence / Non-player character / Gameplay / Game studies / The Elder Scrolls IV: Oblivion / Gonzalo Frasca

    Game mechanics telling stories? An experiment Kristian Hjaltason, Steffen Christophersen IT University of Copenhagen Copenhagen, Denmark

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    Source URL: www.kmjn.org

    Language: English - Date: 2016-06-17 09:59:01
    947

    Character Name contact recoil

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    Source URL: www.fluffco.com

    - Date: 2011-12-02 23:24:14
      948

      On the Contrary: Pragmatic Strengthening and Disjunctive Syllogism The dictum that “The essence of formal negation is to invest the contrary with the character of the contradictory” (Bosanquetdescribes the ten

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      Source URL: people.ucsc.edu

      Language: English - Date: 2015-11-18 23:27:32
        949

        AN EXCITING SCENE FOR STARTUPS Finland has reinvented itself in just one short century. Our national character and Northern heritage have boosted us to the top of all kinds

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        Source URL: toolbox.finland.fi

        Language: English - Date: 2016-01-21 06:49:06
          950

          A Deep Learning Framework for Character Motion Synthesis and Editing Daniel Holden∗ University of Edinburgh Jun Saito† Marza Animation Planet

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          Source URL: theorangeduck.com

          Language: English - Date: 2016-05-16 06:28:47
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