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Computing / 3D computer graphics / Imaging / Data compression / Image processing / S3 Texture Compression / Texel / Bilinear filtering / Mipmap / Computer graphics / Texture filtering / Texture compression


Graphics Hardware[removed]M. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) Texture Compression using Low-Frequency Signal Modulation Simon Fenney†
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Document Date: 2003-07-20 08:17:29


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File Size: 1,33 MB

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Kodak / BT / Imagination Technologies Ltd. / Microsoft / /

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United States / /

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University of South Carolina / cottage Figure / /

IndustryTerm

real-time texturing / possible solution / console hardware / image processing / decompression algorithms / compression tool / consumer 3D systems / low-budget hardware / consumer devices / low cost devices / low-bandwidth devices / per-texel dot product / /

Organization

University of South Carolina / Department of Mathematics / Eurographics Association / /

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Ivan Sutherland / Steve Morphet / Nicolas Thibieroz / Simon Fenney / David Salesin / Carlos Sarria / Yevgeniy Kuzmin / Peter Shroeder / Edwin Catmull / Eric Stollnitz / Lance Williams / Navin Chadda / Piers Barber / James Kajiya / Aaron Burton / Krishna Nayak / Denis Ivanov / Graham Campbell / Zhou Hong / Maneesh Agrawala / Paul Heckbert / Tony DeRose / Mark Butler / Konstantine Iourcha / Wim Sweldens / Edward Cheadle / /

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author / Acknowledgements The author / representative / /

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T10 / DirectX 3D interface / iRiver T30 Portable Audio Device / DirectX 3D / /

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South Carolina / /

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ACM Transactions on Graphics / Computer Graphics / /

Technology

Alpha / 1 The SVD algorithm / decompression algorithms / RAM / image compression / mobile phones / caching / Random Access / Image Processing / /

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http /

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