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3D computer graphics / Displacement mapping / Image processing / Parallax mapping / Rendering / 3D modeling / Shader / Pixel / Triangle / Computer graphics / Texture mapping / Shading


Realtime Per-Pixel Displacement Mapping on Arbitrary Geometry Robin Lobel, December 2004 Fig 1. Realtime per-pixel displacement mapping applied on arbitrary model Abstract
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Document Date: 2010-01-27 06:00:00


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GPU / /

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insufficient processing power / cone algorithm / search algorithm / /

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Robin Lobel / /

Technology

2.2 Intersection search algorithm / cone algorithm / /

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