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Potentially visible set / Hidden surface determination / Mathematics / Level of detail / Back-face culling / Z-buffering / Frustum / Radiosity / Visibility / 3D computer graphics / Computing / Geometry


IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 11, NO. 1,
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Document Date: 2004-09-13 10:06:18


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File Size: 4,21 MB

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City

Baltimore / CHHUGANI ET / Florham Park / /

Company

AMD / NVIDIA / AT&T Labs / /

Currency

AMD / USD / /

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Facility

Johns Hopkins University / Visibility Pipeline / /

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IndustryTerm

from-region visibility algorithm / compression algorithm / visibility algorithms / object reordering algorithm / finer grained solution / association rule mining / inner product / visibility algorithm / recent conservative 3D occlusion computation algorithms / online visibility computations / 3D visibility algorithms / 3D region visibility algorithm / Object-based visibility computation algorithms / online systems / ray-space factorization algorithm / run time display algorithm / region visibility algorithms / simplification algorithm / iterative edge collapse algorithm / layout algorithm / few recent from-region visibility algorithms / online rendering algorithm / interior point algorithms / graphics hardware / decompression algorithms / data organization algorithms / conservative 3D visibility algorithm / Statistical algorithms / online algorithm / simplification algorithms / compression algorithms / visibility computation algorithm / decompression algorithm / recent algorithms / delimiter algorithm / be compressed using standard compression algorithms / /

OperatingSystem

Linux / IRIX / Microsoft Windows / /

Organization

Johns Hopkins University / IEEE Computer Society / /

Person

Suresh Venkatasubramanian / Subodh Kumar / Jonathan Cohen / Shankar Krishnan / David Johnson / Budirijanto Purnomo / /

Position

salesman / cache manager / representative / /

Product

GeForce 4 TI4200 / Linux / LODs / /

ProgrammingLanguage

TSP / /

ProvinceOrState

Maryland / New Jersey / /

Technology

few recent from-region visibility algorithms / alpha / delimiter algorithm / online algorithm / decompression algorithms / RAM / simplification algorithms / Linux / compression algorithms / visibility computation algorithm / reordering algorithm / layout algorithm / run time display algorithm / 3D region visibility algorithm / conservative 3D visibility algorithm / Huffman algorithms / online rendering algorithm / collapse algorithm / CPU-based algorithms / simplification algorithm / visibility algorithm / compression algorithm / recent conservative 3D occlusion computation algorithms / ray-space factorization algorithm / decompression algorithm / object reordering algorithm / visibility algorithms / from-region visibility algorithm / data organization algorithms / 3D visibility algorithms / interior point algorithms / preprocessing algorithm / following algorithms / Object-based visibility computation algorithms / caching system / region visibility algorithms / CAD / /

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