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3D computer graphics / Tessellation / CatmullClark subdivision surface / Shader / Subdivision surface / Displacement mapping / Vertex / Direct3D / Quadtree / Computer representation of surfaces / Face / Finite subdivision rule
Date: 2016-04-21 19:22:16
3D computer graphics
Tessellation
CatmullClark subdivision surface
Shader
Subdivision surface
Displacement mapping
Vertex
Direct3D
Quadtree
Computer representation of surfaces
Face
Finite subdivision rule

Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees

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Source URL: www.graphics.stanford.edu

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