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![]() Date: 2015-10-15 20:40:49Vector calculus Analytic geometry Linear algebra Matrices 3D computer graphics Matrix Viewing frustum Camera matrix Euclidean vector Transformation matrix Cartesian coordinate system Rotation | Add to Reading List |
![]() | CE318: High-level Games Development Lecture 4: Cameras, Audio, Lights and Shadows Diego Perez Office 3A.527DocID: 1ppqk - View Document |
![]() | CS123 Lab 06 - Camtrans 1 IntroductionDocID: 1oAIF - View Document |
![]() | Portholes and Planes: Faster Dynamic Evaluation of Potentially Visible Sets Timothy Roden, Ian Parberry Department of Computer Science & Engineering, University of North Texas, P.O. Box, Denton, Texashttp:/DocID: 18EyF - View Document |
![]() | Fast Backface Culling Using Normal Masks Hansong Zhang∗ Kenneth E. Hoff III∗ Department of Computer ScienceDocID: 18e6I - View Document |
![]() | Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments Sung-Eui Yoon Brian Salomon Dinesh Manocha University of North Carolina at Chapel HillDocID: 183tJ - View Document |