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Polytopes / Video game development / Collision detection / Bounding volume / Convex geometry / Sweep and prune / Minimum bounding box / Ming C. Lin / Convex polytope / Geometry / 3D computer graphics / Computational physics
Date: 2000-11-14 11:05:02
Polytopes
Video game development
Collision detection
Bounding volume
Convex geometry
Sweep and prune
Minimum bounding box
Ming C. Lin
Convex polytope
Geometry
3D computer graphics
Computational physics

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