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Computing / Software development / Computer graphics / 3D computer graphics / Collision detection / Introductory physics / Sweep and prune / Physics engine / Collision / Computational physics / Physics / Video game development


Realtime Physics Simulation Alan Hazelden 4th Year CS student http://www.draknek.org/
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Document Date: 2009-03-01 19:41:43


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File Size: 572,35 KB

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